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DBM - Deadly Boss Mods (DBM-Core)

The ultimate encounter helper to give you fight info that's easy to process at a glance. DBM aims to focus on what's happening to you, and what YOU need to do about it.

File Details

1.13.2-classic

  • R
  • Aug 24, 2019
  • 3.70 MB
  • 389.8K
  • 1.13.2
  • Classic

File Name

DBM-Core-1.13.2-classic.zip

Supported Versions

  • 1.13.2

Deadly Boss Mods Core

1.13.2 (2019-08-24)

Full Changelog

  • Add Stratholme dungeon support to Classic WoW and prep for new release for launch
  • Re-enable moam mod, the mod was actually fine, just misunderstood.
  • Merge sunken temple support into classic range, with mods converted to spellName and features that won't work in classic disabled
  • Push the unit target scanner improvements to classic as well
  • CN update
  • AQ20 converted to spell name
  • Handle sound default migration in event user copies settings from retail dbm to classic.
  • AQ40 converted to spell name
  • Another day, another classic raid converted to spellName
  • Convert ZG to spell names, as well as fix some very obviously wrong spellIds/names in some mods.
  • Oops, accounted for it in wrong place, this is correct place
  • Account for combat delay in initial scheduler
  • Converted entirety of naxx to spellName, in addition changed a few methods that were upgraded over years, back to their legacy methods since methods like UNIT_SPELLCAST_SUCCEEDED won't work in classic.
    Also updated several things to newer objects
    Fixed a bug where range check would never show on KT
  • Fix bad call to spellId instead of spellName
  • reworked IsTanking object for classic to better handle bosses that don't have boss unitIDs
    Added classic SpellId/spellName for dragons of nightmare breaths and re-enabled those warnings.
    Converted all 6 world bosses to spellName handling