Add Stratholme dungeon support to Classic WoW and prep for new release for launch
Re-enable moam mod, the mod was actually fine, just misunderstood.
Merge sunken temple support into classic range, with mods converted to spellName and features that won't work in classic disabled
Push the unit target scanner improvements to classic as well
AQ20 converted to spell name
Handle sound default migration in event user copies settings from retail dbm to classic.
AQ40 converted to spell name
Another day, another classic raid converted to spellName
Convert ZG to spell names, as well as fix some very obviously wrong spellIds/names in some mods.
Oops, accounted for it in wrong place, this is correct place
Account for combat delay in initial scheduler
Converted entirety of naxx to spellName, in addition changed a few methods that were upgraded over years, back to their legacy methods since methods like UNIT_SPELLCAST_SUCCEEDED won't work in classic.
Also updated several things to newer objects
Fixed a bug where range check would never show on KT
Fix bad call to spellId instead of spellName
reworked IsTanking object for classic to better handle bosses that don't have boss unitIDs
Added classic SpellId/spellName for dragons of nightmare breaths and re-enabled those warnings.
Converted all 6 world bosses to spellName handling