promotional bannermobile promotional banner

DaylightUI

The first complete UI suite built only for WoW: Forever. Soft, minimal, one look across everything, and nearly all of it yours to change.
Back to Files

v0.6.4.1-forever

File nameDaylightUI-v0.6.4.1-forever.zip
Uploader
DayliiiiightDayliiiiight
Uploaded
Oct 2, 2026
Downloads
184
Size
1.5 MB
Flavors
Forever
File ID
9040345
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Unreleased

DaylightUI 0.6.4.1

Crisp angled frame edges, cleaner shadows and corners, and a flash for missing buffs on cooldown bars.

New

  • Cooldowns: Bars can flash when their buff is down (with Always show on), so a missing Battle Shout catches your eye.

Fixed

  • Nameplates: Cast bars no longer show an odd shield icon on the left for casts you can't interrupt.
  • Unit Frames: Big angled edges (the player frame and the cast bar and swing timers under it) are crisp and solid now, with no blurry diagonal, borders sticking out, or shadows over the borders at each join.
  • Style: With corner rounding on, the shadow no longer looks doubled and darker at the corners of action buttons and other small frames, and the tiny dark dots just off each corner are gone.
  • Action Bars: With empty buttons hidden, no tiny dots are left at the corners of the empty slots.
  • Unit Frames: Stacked swing timer bars cast one even shadow down their sides, angled ends cast a shadow along the angle, and no sliver of the world shows between a bar and its angled border.

DaylightUI 0.6.4

Small cooldown polish: bar name options, active buff sweep color, and cleaner bar borders.

New

  • Cooldowns: Each cooldown bar can hide its spell name or put it in the middle of the bar.
  • Cooldowns: Icons can turn off the yellow sweep while their buff is up (just the timer), or give it your own color.

Fixed

  • Cooldowns: A bar's own background color now goes fully see-through at 0 opacity instead of staying dark.
  • Cooldowns: Cooldown bars get a clean plain border at thinner border settings instead of a cramped, muddy one.

DaylightUI 0.6.3

Dispel highlights and sorting for raid and healer tiles, plus per-frame colors and more unit frame options.

New

  • Unit Frames: Raid and healer tiles can light up their border and/or tint the health bar when a member has a dispellable debuff, with a choice of any typed debuff or only ones you can remove.
  • Unit Frames: Target of target and pet frames can show health text; focus, party and pet get power text position and size.
  • Unit Frames: Each unit frame has its own name color, health text color and name length, plus name tab height, portrait size and raid marker size.
  • Unit Frames: Extras page: set the angle of the slanted frame ends, and hang the combo points under your own frame.
  • Unit Frames: Pet frame has a Power bar switch.
  • Unit Frames: Raid and healer tiles can hide the health text at full health.
  • Unit Frames: Healer tiles have their own First and last names switch.
  • Unit Frames: Raid and healer tiles can be sorted by group, role, class or name, and can hide the higher raid groups.
  • Unit Frames: Raid and healer tiles let you move and resize the role, marker, leader and dispel icons, and hide the role and crown in combat.
  • Unit Frames: Colors page: pick the dispel type, dead, offline, tapped and NPC reaction colors, a custom missing-health color, and a separate faded opacity for party and tiles.

Changed

  • Unit Frames: The range fade description now says it covers party, raid and healer tiles too.

Fixed

  • Nameplates: Name-only friendly plates are a little lighter in crowded cities.
  • Unit Frames: Cast bars now use the Can't be interrupted color for casts that can't be interrupted, and you can pick it on the Cast Bars page.
  • QoL: The Train all button no longer shows in the hunter Beast Training window, where it caused a blocked-action error.

DaylightUI 0.6.2.1

Buffs on party and healer frames, and movable health and power text.

New

  • Unit Frames: Party frames and healer tiles can show buffs, only the ones you cast by default.
  • Unit Frames: Health and power text on the player, target, party, raid and healer frames can be moved with left/right and up/down sliders.
  • Unit Frames: Healer frames can hide your own tile, and the name can be aligned left, center or right and nudged with sliders.
  • Unit Frames: Healer tile buffs can sit outside the tile: left, right, top or bottom.

Fixed

  • Unit Frames: Test mode frames (target, party and others) no longer vanish when you change a setting while it's on.
  • Unit Frames: Removed the Angled end switch from raid and healer frames; it never did anything there.

DaylightUI 0.6.2

Snap to grid in unlock mode, action bars that move smoothly, and no more empty squares on unbound buttons.

New

  • Layout: Unlock mode has a Snap to grid button next to Lock, to turn snapping on or off while you move things.

Changed

  • Action Bars: The Left Grid and Right Grid bars are now called Action bar 3 and Action bar 4.
  • Action Bars: Action bars turned off in the game's settings no longer show up in unlock mode.

Fixed

  • Action Bars: Action bars now move as you drag them in unlock mode and snap to the grid like everything else.
  • Layout: The position window opens above a frame that sits near the bottom of the screen, instead of off screen.
  • Cooldowns: With your cooldown layout on, spells the game adds to its Cooldown Manager no longer pop up when your layout is empty.
  • Action Bars: Buttons with no keybind no longer show a small empty square in the corner when you have a target.

DaylightUI 0.6.1

More options for detached swing timers and cast bars.

New

  • Unit Frames: Detached swing timers and cast bars: angled end, icon, text size and fill direction; swing bars can also be spaced apart and stack upward, and no longer shift up and down between swings.

DaylightUI 0.6.0.1

Fixes: no tooltip flicker in combat, the armor figure back in view, the Lock button on top.

Fixed

  • Tooltip: With Off in combat on, unit tooltips no longer flicker in combat.
  • Minimap: The armor figure that shows broken gear now sits left of the quest tracker's top corner instead of hidden under the info panel.
  • Unlock mode: The Lock button now stays on top of movers instead of getting covered.

DaylightUI 0.6.0

Design your own cooldown layout, Action Bars 5 to 8, chat history and copy, and more to move in unlock mode.

New

  • Cooldowns: Design your own cooldown layout in /dui > Cooldown Manager > Layout: place blocks of icons and bars, drag spells into them, move it all as one piece. One layout per talent set.
  • Cooldowns: The layout editor lists every spell you know, also ones set to Not Displayed in the game's Cooldown Manager, and can show unlearned spells to plan for other talents.
  • Cooldowns: Spells like Rend that the game's Cooldown Manager doesn't display now show in your layout while they're up.
  • Cooldowns: Click a spell in the layout editor to give it a proc glow, its own size, no swipe, or fade/hide/glow based on its cooldown.
  • Cooldowns: Layout blocks have Only in combat (hidden out of combat) and Always show (buffs that aren't up stay as a greyed icon or an empty bar).
  • Cooldowns: Bars can have their own fill and background colour per spell, both can be gradients, and Glow when ready has its own colour.
  • Action Bars: Action Bars 5 to 8 now get the same look, layout options, fading and moving as the other bars.
  • Chat: Chat comes back after /reload: the last 100 messages in each tab (Chat > Messages).
  • Chat: Copy chat text: a Copy button on the chat (or /dui copy) opens it so you can select and Ctrl+C.
  • General: Unlock mode can now move the tooltip, the bag and bank windows, loot rolls, alerts, the top center status bar, error messages and the ticket icon.

Changed

  • Cooldowns: Typing /cdm opens the DaylightUI cooldown layout instead of the game's Cooldown Manager settings.
  • Cooldowns: The Cooldown Manager options are one page now, Layout, with a side panel next to the layout. Buff bar colour, icon, text size and time are set on each bar block; bars outside your layout are the game's own (size them in Edit Mode).
  • Cooldowns: Cooldown layouts are saved per character, one per talent set. Your old shared layout is kept: use Copy from... in the editor to bring it back.
  • Options: Clearer option names and descriptions.
  • Options: The last-name switches for nameplates and tooltips moved to the Nameplates and Tooltips pages.
  • Options: Cast bar, swing timer and combo point gradient colors are now set only on the Gradients page.

Fixed

  • Cooldowns: Clicking Set 1 or Set 2 in the layout editor now switches the layout you see in game too, and a talent change switches it back automatically.
  • Unit frames: Clique click-casting works on the unit and healer frames, and no longer stops the healer frames from loading.
  • Unit frames: Target, focus and party power bars now fill smoothly between ticks instead of jumping.

DaylightUI 0.5.6

Gradient experience and reputation bars, and a batch of tooltip, healer frame and trainer fixes.

New

  • Experience bar: The experience and reputation bars now use gradients: your class's for experience, and one per standing (Hated to Exalted) for reputation, editable on the Gradients page. Switches to turn them off.

Changed

  • Minimap: The addon drawer's tab no longer shows a tooltip
  • Unit frames: While healer frames show your party or raid, the Party and Raid options grey out with a note and a button to the Healer Frames page
  • Unit frames: Healer frames now always show your party as well as your raid; the confusing "In a party too" switch is gone

Fixed

  • Minimap: Clicking an addon button in the drawer no longer throws an error
  • Unit frames: Healer frames: /dui test raid now previews the raid tiles with their own settings and place, and setting changes show in the preview right away
  • Quality of life: Train all at class trainers now counts and learns your skills instead of always showing 0
  • Tooltips: Position: Mouseover (renamed from Follow the cursor) works again; tooltips at the game's usual spot now follow your mouse
  • Tooltips: With Fade out off, a tooltip for something in the world now vanishes the moment you mouse off it, instead of lingering and fading slowly
  • Tooltips: Hide unit tooltips in combat works again

DaylightUI 0.5.5

See what a spell will cost on your power bar, and Cooldown Manager buff bars in Daylight's style.

New

  • Unit frames: Power cost preview: while you cast, the mana, rage or energy the spell will use is shaded on the end of your power bar, so you can see what you'll have left
  • Unit frames: The cost preview also shows while Heroic Strike, Cleave or Maul is queued for your next swing
  • Unit frames: The shade follows your frame's slanted edges; its colour and strength (or turning it off) are in the player frame options
  • Action bars: Cooldown Manager buff bars are restyled: a small square icon and a thin bordered bar with the name and time, in your class gradient, Daylight's gradient or one colour per spell
  • Action bars: Buff bars can dock above your player frame, match its width, and grow up or down, with options for height, gap, text size, icon and time (Action Bars > Cooldown Manager > Buff bars)

Changed

  • Options: The sidebar text is about 20% smaller

DaylightUI 0.5.4

Quality-of-life switches, a minimap button drawer, and profile loading in the installer.

New

  • Quality of Life: Optional switch to hide the game's new-player tutorial tips (off by default)
  • Quality of Life: Optional skip for cutscenes and intro movies (off by default; hold Shift to watch)
  • Quality of Life: Optional automatic quest accept and turn-in (off by default; hold Shift to pause)
  • Info panel: Addon minimap buttons (BugSack etc.) can be tucked into a drawer under the map, opened with a small tab
  • Installer: New characters can load a profile you already have, picked from a list, exactly as it is

Fixed

  • Action bars: Pet bar keybinds no longer flicker between bright and dull white
  • Action bars: Shortened keybinds no longer briefly show the full name when the game updates them
  • Installer: Installing with controller mode on no longer crashes the game; it asks you to turn controller mode off first (and no longer asks when only gamepad input is on)
  • Profiles: New profiles keep plain class colours after a reload instead of switching back to class gradients

DaylightUI 0.5.3

Bugfix release, plus combo point options.

New

  • Combo points: Options for pip height, spacing, position, colours, border, slant and gradient (Unit Frames > Extras)

Fixed

  • Info panel: Spell breakdown rows now fill the icon correctly and use the same school/class gradient as the meter bars
  • Info panel: Small layout fixes in the meter and panel

DaylightUI 0.5.2

Gradients everywhere by default: power bars now use power gradients, and existing setups switch plain class/power colours, cast bars, swing timers, nameplates and the meter to gradients once. One-colour custom picks are kept.

DaylightUI 0.5.1

Damage meter bars can now use the gradient colours.

New

  • Info panel: The damage meter bars have a "Gradient" toggle (on by default) that uses the class gradient from the Gradients page