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Danders Frames

Midnight Party/Raid frames.

File Details

v4.5.0

  • R
  • Jun 19, 2026
  • 2.49 MB
  • 61.9K
  • 12.0.7+3
  • Retail

File Name

DandersFrames-v4.5.0.zip

Supported Versions

  • 12.0.7
  • 12.0.5
  • 12.0.1
  • 12.0.0

DandersFrames Changelog

[4.5.0]

New Features

  • (Targeted Spells) On-frame targeted spell icons are back for party frames — an icon appears on the party member an enemy is casting at, so you can spot incoming danger at a glance. Works in dungeons, arenas, and the open world; enable it under Indicators → Targeted Spells. Party members who share the same class, role, race, and sex can't be told apart and won't show an icon — you'll be warned by name when that happens. Technique credit to Ellesmere (EllesmereUI). Raid frames aren't supported.
  • (Aura / Text Designer) New Designer Presets — save named presets of your Aura Designer and Text Designer setups and choose which one each mode uses. Each Party / Raid tab gains a Preset selector plus New / Duplicate / Rename / Delete (a non-deletable Default is always available), so you can build different setups — a focused tank layout vs a minimal one, say — and switch between them without rebuilding. Raid auto-layouts can point at their own preset, and editing a preset updates every consumer using it. (by Krathe)
  • (Pinned Frames) You can now have more than two pinned sets — up to four, and Party and Raid are independent (e.g. four sets in raid, one in party). The set editor gains a + Add button to create a new set and an × on the active tab to remove one (the last set can't be removed). A counter shows how many sets are defined and how many are currently active, since each enabled set is a live frame group. Use Copy Pinned Frames if you want both modes to match.
  • (Pinned Frames) New per-set Hide Auras and Hide Status Icons toggles — strip the buff/debuff (and Aura Designer) display or the status icons from a pinned set for a clean, health-only highlight. (by Krathe)
  • (Pinned Frames) New Exclude Self option per pinned set — keeps you out of that set's Auto-add (Tanks/Healers/DPS), handy for Augmentation Evoker and other buff-others playstyles. Works in groups and solo. (by Krathe)
  • (Pinned Frames) New Disable in PvP toggle (on by default) — pinned frames stay dormant in arena and battlegrounds, where the constant unit churn could otherwise hurt performance. Turn it off to highlight teammates there. (by Krathe)
  • (Pinned Frames) Each pinned set can now choose its own Aura Designer and Text Designer preset — pick one in Frame Style, or leave it on Inherit to follow the mode's preset. Lets a highlighted set show a different aura/text layout from your normal frames. (by Krathe)
  • (Pinned Frames) Pinned frames are now independently customisable per party/raid mode: a Frame Style section with a Based on selector (Party / Raid, defaulting to their own mode) sets the inherited look, and the settings that also exist on your main frames — Width, Height and Scale — inherit the chosen frames' value and can be overridden per set, each showing a star and a reset button, just like an auto-layout override. An Override Border toggle lets a set take its own border/glow (snapshotted from the chosen frames, then fully editable, with a one-click reset to re-inherit) to make highlighted players stand out. A party-only Show in Solo Mode toggle keeps them visible when you're not grouped. (by Krathe)

Improvements

  • (Targeted Spells) Tuned the default look of the important-spell Highlight for both party and personal targeted spells — a thinner dashed border with a softer alpha, plus refreshed spacing/offset defaults. Only affects new profiles; existing setups are unchanged.
  • (Pinned Frames) Pinned frames now lock and unlock together with your main frames — there's no separate per-set Lock Position toggle any more. Unlock your party or raid frames and the pinned sets for that mode show their drag handles too; lock again and they all settle. Each set's handle also opens the same fine position panel as the party/raid frames (precise X/Y nudge, centre, reset), so you can place a pinned set to the pixel. (by Krathe)
  • (Pinned Frames) Pinned frame settings are now global per party/raid mode and no longer saved into auto layouts — a raid auto layout only controls whether each pinned set is shown for that layout. This removes the stale/blank pinned data and editor mismatches that came from pinned settings being stored per-layout, and pinned edits now take effect live. (by Krathe)
  • (Click Casting) The binding editor no longer shows the Advanced options section for Target Unit and Context Menu binds — those settings don't apply to those actions.
  • Refreshed the DandersFrames addon icon.
  • (Out of Range) The out-of-range text fade is now a single Text Alpha control that dims the whole Text Designer overlay together, replacing the old per-element Name/Health alpha sliders that no longer did anything once the Text Designer took over text rendering. (by Krathe)
  • (Targeted Spells) The party and personal targeted-spell icons now use the full border toolkit — style, colour, alpha, inset, blend mode, shadow and animation — the same controls as the rest of the addon, and the important-spell highlight is now its own border you can style separately. Existing highlight settings carry over. (by Krathe)

Bug Fixes

  • (Status Icons) The drop shadow shows again on the AFK timer and all status-icon text. A 12.0.7 font change stopped the old fontstring-level shadow from rendering, so status-icon and timer text lost their shadow while the rest of your text kept it; they now apply the shadow through the font itself like everything else. The global Shadow X / Y / Color sliders also preview live again while dragging — on live, pinned, and test frames — instead of only after a reload. (by Krathe)
  • (Borders) Animated borders (dashed / marching-ants and the other motion effects) no longer freeze after a frame hides and re-shows, or an aura icon is recycled from the pool — they kept their "already running" marker even though the underlying animation had stopped, so they sat static until a setting was nudged to force a restart. (by Krathe)
  • (Borders) Fixed pixel-perfect borders dropping a side, switching sides when an icon moved, or looking thicker than their set size. Icon/frame edges are now snapped to the physical pixel grid, so a 1px border lands cleanly on a single row of pixels instead of straddling two. Also fixes a small icon-to-border gap that showed on freshly-added Aura Designer indicators in the preview. (by Krathe)
  • (Targeted Spells) The on-frame targeted-spell duration timers now count down in Test Mode instead of sitting on a frozen value, so you can preview the look while configuring them. (by Krathe)
  • (Aura Designer) Fixed a Lua error that could spam in combat when an aura indicator used a Gradient border together with Expiring Colour Override — the expiring colour resolves through the aura's protected duration in combat, and the border's gradient-clear step rejected it. The border now recolours cleanly. (by Krathe)
  • (Pinned Frames) Text Designer elements now update on pinned frames right away when you add or edit them, instead of only showing up after toggling test mode.
  • (Raid) Group Display Order and My Group First now reposition the frames live: changing the order (or toggling My Group First) moves the raid frames immediately instead of only moving the group labels and leaving the frames in default order until the next roster change. The My Group First setting also now saves when toggled while editing an active auto layout, instead of being lost on reload. (by Krathe)
  • (Arena) Fixed teammates who load in late sometimes staying missing for the whole round, the frame order breaking after a mid-match reload, and frames staying hidden after a reload during a match. (by Krathe)
  • (Range) The frame border (and other element borders) now reliably fade out of range, preserved across border re-renders. (by Krathe)
  • (Missing Buff) The missing-buff icon no longer flags a cross-faction group member in the open world as needing a buff you can't actually cast on them — it only appears where the buff is castable (e.g. inside instances). (by Krathe)
  • (Defensive Icon) The defensive cooldown icon and its border now render above auras and stay co-planar with the icon. (by Krathe)
  • (Role Icons) Show Tank / Healer / DPS toggles now apply live without a /reload, and are properly decoupled from the Hide-in-Combat gate. (by Krathe)
  • (Raid Frames) Fixed missing frames for players who are still loading in, such as battleground backfills joining mid-match. (by Krathe)
  • (Aura Designer) The Name Text and Health Text indicators (recolour the unit's name/health text on aura presence) work again now that the Text Designer owns that text — they recolour the Text Designer's name/health elements, including the expiring colour fade. (by Krathe)
  • (Aura Filters) Removed the "Important Spells" buff and debuff filter, which Blizzard removed from the game.
  • (Click Casting) Fixed Target Unit and the unit menu not working when bound to a keyboard key or an extra mouse button since the 12.0.7 patch — now fixed on DandersFrames, Blizzard's default unit frames, and other unit-frame addons. Technique credit to Ellesmere (EllesmereUI).
  • (Buff/Debuff) Show Buffs / Show Debuffs toggles now apply live without a /reload — already-shown auras hide or reappear immediately instead of lingering until the unit's next aura change. (by Krathe)
  • (Pinned Frames) Pinned frames now reappear when you zone into a battleground or arena, instead of staying hidden until a /reload. (by Krathe)
  • (Pinned & Raid Frames) Fixed frames cascading into a diagonal "staircase" when switching their grow direction between Horizontal and Vertical — the layout now re-flows cleanly without a /reload. Pinned layout changes (direction, spacing, size) made during combat are also applied when combat ends, instead of being dropped until the next change. (by Krathe)
  • (Borders) A border set to thickness 0 now hides cleanly across every style, while any border animation keeps running. (by Krathe)
  • (Borders) Fixed a doubled glow that could appear on the PROC border animation when it re-triggered; the PROC start-flash is now an opt-in option. (by Krathe)
  • (Personal Targeted Spells) The personal targeted-spell display now honours your raid and party settings separately — disabling it on the raid tab no longer leaves it showing in raid (the whole feature was reading the party settings, ignoring raid's enable / size / position / border). (by Krathe)