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Danders Frames

Midnight Party/Raid frames.

File Details

v4.0.11

  • R
  • Mar 3, 2026
  • 1.38 MB
  • 64.3K
  • 12.0.1+1
  • Retail

File Name

DandersFrames-v4.0.11.zip

Supported Versions

  • 12.0.1
  • 12.0.0

DandersFrames Changelog

[4.0.11] - 2026-03-03

Bug Fixes

  • Fixed target/focus/aggro highlights not showing on arena frames
  • Fixed Aura Designer stack count font and outline settings not applying
  • Fixed buff/debuff tooltips permanently breaking after combat until reload
  • Fixed empty Buff Filters, Debuff Filters, and Defensives group containers showing when using Blizzard (default) aura mode
  • Fixed Aura Designer health bar color overlay not restoring the correct color when the tracked buff expires
  • Fixed Aura Designer health bar color overlay not matching the health bar texture
  • Fixed Aura Designer health bar color not restoring correctly on login when a buff is already active
  • Fixed party frames showing empty when loading into a follower dungeon
  • Fixed Beacon of Virtue not available in the Aura Designer — it can now be configured with its own independent indicators
  • Fixed Aura Designer spell icons changing when talent choice nodes replace a spell (e.g. Beacon of Light showing Beacon of Virtue's icon)

Improvements

  • Improved click-casting debug logging to help diagnose intermittent binding failures
  • Added horizontal scrollbars to Aura Designer trackable auras and active effects strips

[4.0.10] - 2026-03-02

Bug Fixes

  • Fixed addon managers (Wago, CurseForge) constantly prompting for updates due to stale version in TOC file — version is now updated as part of every release
  • Fixed Aura Designer tracking buffs from other players instead of only your own casts

New Features

  • Auto layout Copy To — duplicate an auto layout (with all overrides) to any content type section, including same-section copying for different size ranges
  • Only My Buffs filter — new toggle in Direct API buff filters that restricts all buff filters to player-cast buffs only (enabled by default); removes the now-redundant My Buffs sub-filter

[4.0.9] - 2026-03-02

Bug Fixes

  • Fixed imported and duplicated profiles resetting to Default on reload/relog due to per-character SavedVariable not being synced

New Features

  • Direct API buff filters — added Not Cancelable, Big Defensives, and External Defensives as toggleable filter options
  • Additive filter logic — enabled filters now use OR logic so selecting multiple categories shows the union (e.g. Raid In Combat + Big Defensives shows both) instead of requiring auras to match all selected filters
  • Defensive icon scanning — defensive icon now detects both Big Defensives and External Defensives (e.g. Pain Suppression, Blessing of Sacrifice)
  • Filter tooltips — hover any filter checkbox to see a description of what that category includes
  • Defensive bar spacing — icon spacing slider now supports negative values for overlapping icons
  • Updated filter defaults — buff filters default to Raid In Combat + Big Defensives + External Defensives; debuff filters default to Raid Debuffs + Crowd Control + Important Spells (migrated for existing users)

[4.0.8] - 2026-03-01

New: Aura Designer

Visual indicator system for tracking buffs, debuffs, and auras on your frames.

  • 8 indicator types — 3 placed indicators (Icon, Square, Bar) that occupy anchor points on the frame, plus 5 frame effects (Border, Health Bar Color, Name Text Color, Health Text Color, Frame Alpha) that affect the entire frame
  • Drag-to-place — drag auras from the spell list onto any of 9 anchor points (corners, edges, center) with X/Y offset adjustment
  • Icon indicators — spell icon with cooldown swipe, duration text, and stack count display
  • Square indicators — colored square with cooldown swipe, duration text, and stack count
  • Bar indicators — progress bar showing remaining duration with horizontal/vertical orientation, match-frame-width option, fill color, background color, and bar-color-by-time gradient
  • Border frame effect — 5 styles: Solid, Animated, Dashed, Glow, and Corners Only with configurable thickness and color
  • Health Bar Color frame effect — Replace or Tint mode with adjustable blend strength
  • Name/Health Text Color frame effects — override unit name or health text color when an aura is active
  • Frame Alpha frame effect — adjust entire frame transparency based on aura presence
  • Expiring system — all 8 indicator types support an expiring color that activates below a configurable remaining-duration threshold, fully combat-safe
  • Priority stacking — configurable priority per aura (1-20); frame effects only show the highest-priority active aura, placed indicators coexist on separate anchors
  • Buff coexistence — standard buff icons can display alongside Aura Designer indicators, with a popup to choose when enabling AD
  • Global defaults — configure default icon size, scale, duration/stack font, font scale, and outline style; new indicators inherit these automatically with per-indicator overrides available
  • Live preview — indicators render on the frame preview in the options panel with adjustable zoom (0.75×–2.5×)
  • Per-spec aura lists — curated aura lists for 8 healer and augmentation specs, auto-refreshes when switching specs

New: Auto Layouts (Raid Only)

Automatically switches your raid frame layout based on content type and raid size. Does not apply to party, solo, or arena.

  • Three content categories — Instanced/PvP (raids, dungeons, battlegrounds), Mythic (fixed 20-player), and Open World (world bosses, outdoor groups)
  • Per-size-range profiles — create multiple layouts per content type, each covering a custom player range (e.g., 1-10, 11-20, 21-40). Mythic is a single fixed layout for 20 players
  • Automatic switching — monitors group roster, zone changes, and instance type; applies the matching layout on-the-fly when content or raid size changes
  • Override-only storage — each layout stores only the settings that differ from your global profile; everything else is inherited automatically
  • Full settings coverage — overrides can include frame size, growth direction, groups per row, group visibility, bar colors, text settings, aura filters, icon toggles, pinned frame configuration, and more
  • Live editing — click "Edit Settings" to enter editing mode with live frame preview; every change is tracked as an override with visual indicators showing which settings are modified vs global
  • Override indicators — green checkmark for global values, orange star with reset button for modified values, per-tab override counts
  • Non-destructive — your global profile is never modified; exiting editing mode restores your base settings cleanly
  • Crash recovery — if editing is interrupted, the next login detects and restores your base settings
  • Status display — shows current content type, instance name, raid size, active layout, and override count
  • Export/import support — auto layout configurations included in profile exports

New: Aura System Improvements

  • Direct Aura mode — optional mode that gives full control over which buffs and debuffs appear using filter categories (Player, Raid, Big Defensive, etc.). Configure in Auras > Aura Filters
  • All Buffs / All Debuffs toggles — master toggles to quickly show all buffs or all debuffs without configuring individual filters
  • Important Spells filter — checkbox to show Blizzard's curated list of important buffs and debuffs
  • Buff deduplication — buffs already displayed by the Defensive Bar or Aura Designer are automatically hidden from the buff bar. Enabled by default, toggle in Buffs tab
  • Multi-defensive icons — Defensive Bar now shows all active big defensives simultaneously (up to configured max), not just one
  • Defensive bar compound growth — growth direction now supports two-axis layouts (e.g., RIGHT_DOWN, LEFT_UP) with configurable wrap count
  • Max buff and debuff icon count increased from 5 to 8

New Features

  • Health fade system — fades frames above a configurable health threshold, with option to cancel fade when a dispellable debuff is active (contributed by X-Steeve)
  • Class power pips — Holy Power, Chi, Combo Points, etc. displayed on the player frame as colored pips with configurable size, position, anchor, color, vertical layout, and role filter options (contributed by X-Steeve)
  • "Sync with Raid/Party" toggle per settings page (contributed by Enf0)
  • Per-class resource bar filter toggles
  • Click-cast binding tooltip on unit frame hover — shows active bindings with usability status (contributed by riyuk)
  • Health gradient color mode for missing health bar (contributed by Enf0)
  • Click-cast binding tooltip moved to main Tooltip settings with full anchor and position controls
  • Debug Console — in-game debug log viewer (/df debug to toggle, /df console to view)

Bug Fixes

  • Fix click-casting "script ran too long" error when many frames are registered (ElvUI, etc.)
  • Fix health fade errors caused by Blizzard's protected health values
  • Fix health fade not working correctly on pet frames, in test mode, and during health animation
  • Fix profiles not persisting per character — each character now remembers their own active profile
  • Fix pet frames vanishing after reload
  • Fix pet frame font crash on non-English clients
  • Fix party frame container not repositioning when dragging width or height sliders
  • Fix resource bar border, color, and width issues after login/reload/resize
  • Fix heal absorb bar showing smaller than actual absorb amount
  • Fix absorb bar not fading when unit is out of range
  • Fix name text truncation not applied to offline players
  • Fix summon icon permanently stuck on frames after M+ start or group leave
  • Fix icon alpha settings (role, leader, raid target, ready check) reverting to 100% after releasing slider
  • Fix click-casting not working when clicking on aura/defensive icons
  • Fix click-casting "Spell not learned" when queuing as different spec
  • Fix DF click-casting not working until reload when first enabled
  • Fix Clique compatibility — prevent duplicate registration, defer writes, commit all header children
  • Fix aura click-through not updating safely on login
  • Fix leader icon not updating on first leader change (contributed by riyuk)
  • Fix Lua errors during Blizzard frame registration (contributed by riyuk)
  • Fix missing raid groups when reloading UI during combat
  • Fix duration text showing on permanent buffs
  • Fix defensive icons showing stale data after entering/exiting vehicles
  • Fix unit name getting stuck to the vehicle name after exiting a vehicle
  • Fix follower dungeon only showing 2-3 party members until /reload
  • Fix click-casting reload popup appearing on every login when the Clicked conflict warning is set to Ignore
  • Fix dispel overlay sometimes treating all debuffs as dispellable
  • Fix non-defensive buffs appearing in the Defensive Bar when units are out of range
  • Fix raid mover frame (orange anchor) not resizing when frame settings change
  • Fix group labels anchoring to the wrong player when sorting is enabled

[4.0.6] - 2026-02-15

Bug Fixes

  • /df resetgui command now works — was referencing wrong frame variable, also shows the GUI after resetting
  • Settings UI can now be dragged from the bottom banner in addition to the title bar
  • Fix party frame mover (blue rectangle) showing wrong size after switching between profiles with different orientations or frame dimensions
  • Fix Wago UI pack imports overwriting previous profiles — importing multiple profiles sequentially no longer corrupts the first imported profile
  • Fix error when duplicating a profile

[4.0.5] - 2026-02-14

Bug Fixes

  • Raid frames misaligned / anchoring broken
  • Groups per row setting not working in live raids
  • Arena/BG frames showing wrong layout after reload
  • Arena health bars not updating after reload
  • Leader change causes frames to disappear or misalign
  • Menu bind ignores out-of-combat setting
  • Boss aura font size defaulting to 200% instead of 100%
  • Click casting profiles don't switch on spec change
  • Clique not working on pet frames
  • Absorb overlay doesn't fade when out of range
  • Heal absorb and heal prediction bars don't fade when out of range
  • Defensive icon flashes at wrong opacity when appearing
  • Name text stays full opacity on out-of-range players
  • Health text and status text stay full opacity on out-of-range players
  • Name alpha resets after exiting test mode
  • Glowy hand cursor after failed click cast spells
  • Macro editing window gets stuck open when reopened
  • Flat raid unlock mover sized incorrectly
  • Fonts broken on non-English client languages

New Features

  • Click casting spec default profile option
  • Group visibility options now available in flat raid mode
  • Slider edit boxes accept precise decimal values for fine-tuned positioning and scaling