File Details
v4.0.11
- R
- Mar 3, 2026
- 1.38 MB
- 64.3K
- 12.0.1+1
- Retail
File Name
DandersFrames-v4.0.11.zip
Supported Versions
- 12.0.1
- 12.0.0
DandersFrames Changelog
[4.0.11] - 2026-03-03
Bug Fixes
- Fixed target/focus/aggro highlights not showing on arena frames
- Fixed Aura Designer stack count font and outline settings not applying
- Fixed buff/debuff tooltips permanently breaking after combat until reload
- Fixed empty Buff Filters, Debuff Filters, and Defensives group containers showing when using Blizzard (default) aura mode
- Fixed Aura Designer health bar color overlay not restoring the correct color when the tracked buff expires
- Fixed Aura Designer health bar color overlay not matching the health bar texture
- Fixed Aura Designer health bar color not restoring correctly on login when a buff is already active
- Fixed party frames showing empty when loading into a follower dungeon
- Fixed Beacon of Virtue not available in the Aura Designer — it can now be configured with its own independent indicators
- Fixed Aura Designer spell icons changing when talent choice nodes replace a spell (e.g. Beacon of Light showing Beacon of Virtue's icon)
Improvements
- Improved click-casting debug logging to help diagnose intermittent binding failures
- Added horizontal scrollbars to Aura Designer trackable auras and active effects strips
[4.0.10] - 2026-03-02
Bug Fixes
- Fixed addon managers (Wago, CurseForge) constantly prompting for updates due to stale version in TOC file — version is now updated as part of every release
- Fixed Aura Designer tracking buffs from other players instead of only your own casts
New Features
- Auto layout Copy To — duplicate an auto layout (with all overrides) to any content type section, including same-section copying for different size ranges
- Only My Buffs filter — new toggle in Direct API buff filters that restricts all buff filters to player-cast buffs only (enabled by default); removes the now-redundant My Buffs sub-filter
[4.0.9] - 2026-03-02
Bug Fixes
- Fixed imported and duplicated profiles resetting to Default on reload/relog due to per-character SavedVariable not being synced
New Features
- Direct API buff filters — added Not Cancelable, Big Defensives, and External Defensives as toggleable filter options
- Additive filter logic — enabled filters now use OR logic so selecting multiple categories shows the union (e.g. Raid In Combat + Big Defensives shows both) instead of requiring auras to match all selected filters
- Defensive icon scanning — defensive icon now detects both Big Defensives and External Defensives (e.g. Pain Suppression, Blessing of Sacrifice)
- Filter tooltips — hover any filter checkbox to see a description of what that category includes
- Defensive bar spacing — icon spacing slider now supports negative values for overlapping icons
- Updated filter defaults — buff filters default to Raid In Combat + Big Defensives + External Defensives; debuff filters default to Raid Debuffs + Crowd Control + Important Spells (migrated for existing users)
[4.0.8] - 2026-03-01
New: Aura Designer
Visual indicator system for tracking buffs, debuffs, and auras on your frames.
- 8 indicator types — 3 placed indicators (Icon, Square, Bar) that occupy anchor points on the frame, plus 5 frame effects (Border, Health Bar Color, Name Text Color, Health Text Color, Frame Alpha) that affect the entire frame
- Drag-to-place — drag auras from the spell list onto any of 9 anchor points (corners, edges, center) with X/Y offset adjustment
- Icon indicators — spell icon with cooldown swipe, duration text, and stack count display
- Square indicators — colored square with cooldown swipe, duration text, and stack count
- Bar indicators — progress bar showing remaining duration with horizontal/vertical orientation, match-frame-width option, fill color, background color, and bar-color-by-time gradient
- Border frame effect — 5 styles: Solid, Animated, Dashed, Glow, and Corners Only with configurable thickness and color
- Health Bar Color frame effect — Replace or Tint mode with adjustable blend strength
- Name/Health Text Color frame effects — override unit name or health text color when an aura is active
- Frame Alpha frame effect — adjust entire frame transparency based on aura presence
- Expiring system — all 8 indicator types support an expiring color that activates below a configurable remaining-duration threshold, fully combat-safe
- Priority stacking — configurable priority per aura (1-20); frame effects only show the highest-priority active aura, placed indicators coexist on separate anchors
- Buff coexistence — standard buff icons can display alongside Aura Designer indicators, with a popup to choose when enabling AD
- Global defaults — configure default icon size, scale, duration/stack font, font scale, and outline style; new indicators inherit these automatically with per-indicator overrides available
- Live preview — indicators render on the frame preview in the options panel with adjustable zoom (0.75×–2.5×)
- Per-spec aura lists — curated aura lists for 8 healer and augmentation specs, auto-refreshes when switching specs
New: Auto Layouts (Raid Only)
Automatically switches your raid frame layout based on content type and raid size. Does not apply to party, solo, or arena.
- Three content categories — Instanced/PvP (raids, dungeons, battlegrounds), Mythic (fixed 20-player), and Open World (world bosses, outdoor groups)
- Per-size-range profiles — create multiple layouts per content type, each covering a custom player range (e.g., 1-10, 11-20, 21-40). Mythic is a single fixed layout for 20 players
- Automatic switching — monitors group roster, zone changes, and instance type; applies the matching layout on-the-fly when content or raid size changes
- Override-only storage — each layout stores only the settings that differ from your global profile; everything else is inherited automatically
- Full settings coverage — overrides can include frame size, growth direction, groups per row, group visibility, bar colors, text settings, aura filters, icon toggles, pinned frame configuration, and more
- Live editing — click "Edit Settings" to enter editing mode with live frame preview; every change is tracked as an override with visual indicators showing which settings are modified vs global
- Override indicators — green checkmark for global values, orange star with reset button for modified values, per-tab override counts
- Non-destructive — your global profile is never modified; exiting editing mode restores your base settings cleanly
- Crash recovery — if editing is interrupted, the next login detects and restores your base settings
- Status display — shows current content type, instance name, raid size, active layout, and override count
- Export/import support — auto layout configurations included in profile exports
New: Aura System Improvements
- Direct Aura mode — optional mode that gives full control over which buffs and debuffs appear using filter categories (Player, Raid, Big Defensive, etc.). Configure in Auras > Aura Filters
- All Buffs / All Debuffs toggles — master toggles to quickly show all buffs or all debuffs without configuring individual filters
- Important Spells filter — checkbox to show Blizzard's curated list of important buffs and debuffs
- Buff deduplication — buffs already displayed by the Defensive Bar or Aura Designer are automatically hidden from the buff bar. Enabled by default, toggle in Buffs tab
- Multi-defensive icons — Defensive Bar now shows all active big defensives simultaneously (up to configured max), not just one
- Defensive bar compound growth — growth direction now supports two-axis layouts (e.g., RIGHT_DOWN, LEFT_UP) with configurable wrap count
- Max buff and debuff icon count increased from 5 to 8
New Features
- Health fade system — fades frames above a configurable health threshold, with option to cancel fade when a dispellable debuff is active (contributed by X-Steeve)
- Class power pips — Holy Power, Chi, Combo Points, etc. displayed on the player frame as colored pips with configurable size, position, anchor, color, vertical layout, and role filter options (contributed by X-Steeve)
- "Sync with Raid/Party" toggle per settings page (contributed by Enf0)
- Per-class resource bar filter toggles
- Click-cast binding tooltip on unit frame hover — shows active bindings with usability status (contributed by riyuk)
- Health gradient color mode for missing health bar (contributed by Enf0)
- Click-cast binding tooltip moved to main Tooltip settings with full anchor and position controls
- Debug Console — in-game debug log viewer (
/df debugto toggle,/df consoleto view)
Bug Fixes
- Fix click-casting "script ran too long" error when many frames are registered (ElvUI, etc.)
- Fix health fade errors caused by Blizzard's protected health values
- Fix health fade not working correctly on pet frames, in test mode, and during health animation
- Fix profiles not persisting per character — each character now remembers their own active profile
- Fix pet frames vanishing after reload
- Fix pet frame font crash on non-English clients
- Fix party frame container not repositioning when dragging width or height sliders
- Fix resource bar border, color, and width issues after login/reload/resize
- Fix heal absorb bar showing smaller than actual absorb amount
- Fix absorb bar not fading when unit is out of range
- Fix name text truncation not applied to offline players
- Fix summon icon permanently stuck on frames after M+ start or group leave
- Fix icon alpha settings (role, leader, raid target, ready check) reverting to 100% after releasing slider
- Fix click-casting not working when clicking on aura/defensive icons
- Fix click-casting "Spell not learned" when queuing as different spec
- Fix DF click-casting not working until reload when first enabled
- Fix Clique compatibility — prevent duplicate registration, defer writes, commit all header children
- Fix aura click-through not updating safely on login
- Fix leader icon not updating on first leader change (contributed by riyuk)
- Fix Lua errors during Blizzard frame registration (contributed by riyuk)
- Fix missing raid groups when reloading UI during combat
- Fix duration text showing on permanent buffs
- Fix defensive icons showing stale data after entering/exiting vehicles
- Fix unit name getting stuck to the vehicle name after exiting a vehicle
- Fix follower dungeon only showing 2-3 party members until /reload
- Fix click-casting reload popup appearing on every login when the Clicked conflict warning is set to Ignore
- Fix dispel overlay sometimes treating all debuffs as dispellable
- Fix non-defensive buffs appearing in the Defensive Bar when units are out of range
- Fix raid mover frame (orange anchor) not resizing when frame settings change
- Fix group labels anchoring to the wrong player when sorting is enabled
[4.0.6] - 2026-02-15
Bug Fixes
/df resetguicommand now works — was referencing wrong frame variable, also shows the GUI after resetting- Settings UI can now be dragged from the bottom banner in addition to the title bar
- Fix party frame mover (blue rectangle) showing wrong size after switching between profiles with different orientations or frame dimensions
- Fix Wago UI pack imports overwriting previous profiles — importing multiple profiles sequentially no longer corrupts the first imported profile
- Fix error when duplicating a profile
[4.0.5] - 2026-02-14
Bug Fixes
- Raid frames misaligned / anchoring broken
- Groups per row setting not working in live raids
- Arena/BG frames showing wrong layout after reload
- Arena health bars not updating after reload
- Leader change causes frames to disappear or misalign
- Menu bind ignores out-of-combat setting
- Boss aura font size defaulting to 200% instead of 100%
- Click casting profiles don't switch on spec change
- Clique not working on pet frames
- Absorb overlay doesn't fade when out of range
- Heal absorb and heal prediction bars don't fade when out of range
- Defensive icon flashes at wrong opacity when appearing
- Name text stays full opacity on out-of-range players
- Health text and status text stay full opacity on out-of-range players
- Name alpha resets after exiting test mode
- Glowy hand cursor after failed click cast spells
- Macro editing window gets stuck open when reopened
- Flat raid unlock mover sized incorrectly
- Fonts broken on non-English client languages
New Features
- Click casting spec default profile option
- Group visibility options now available in flat raid mode
- Slider edit boxes accept precise decimal values for fine-tuned positioning and scaling

