CutThroat 1.0.0
What's new
The big one: Cutthroat is no longer just a Slice and Dice timer.
**New: Expose Armor and Rupture timers**
- Both are tracked **per target**. Put Rupture on two mobs and each keeps its own countdown; switch
targets and the right one is shown.
- Rupture's duration scales with combo points, Expose Armor's doesn't. Both verified in game.
**New: arrange the bars how you like**
- Stack them vertically or sit them **side by side**.
- **Reorder** them, and turn off any you don't use.
- Every bar has its **own width and height** — make Slice and Dice chunky and the others slim.
**New: combo point options**
- **Hide the pips** entirely if you already run another combo point display.
- Or keep **empty pip sockets** on screen at zero combo points, so you always have a fixed anchor to
glance at.
- Seven new pip shapes — twelve in total — including **crossed daggers** and **crossed axes**.
**Fixed: widening the bar stretched the pips into ovals**
- Bar size and pip size are now separate controls. Widening a bar spreads the pips out instead of
distorting them, and they keep their spacing and stay centred.
**Fixed: a finisher that missed left its timer running**
- Nothing in combat can tell a landed finisher from a dodged one — the client hides it. Cutthroat
now clears any countdown that didn't really land the moment you leave combat, and corrects the
remaining ones against the real debuff.
**Also**
- Settings panel reorganised into General / Timer bars / Combo points.
- Reset now restores size as well as position.
- Your existing settings carry over automatically.
This mod has no additional files

