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Crossroads Defense

A full tower defense game you play inside WoW: hold the road with Horde classes, heroes and spells.
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Crossroads Defense 1.2.0

File nameCrossroadsDefense-1.2.0.zip
Uploaded
Nov 1, 2026
Downloads
12
Size
92.4 KB
Flavors
ClassicForever
File ID
9400606
Type
R
Release
Supported game versions
  • 1.60.1
  • 1.15.9
  • 1.15.8

What's new

Crossroads Defense 1.2.0

New

  • Elite paths: at rank 6 every defender chooses one of two specializations (Fire or Frost mages, Holy or Shadow priests, and so on).
  • Guild board: a daily leaderboard of your guildmates' Daily Battle scores, shared in game.
  • Chapter two: win Battle 10 to open Battles 11-15, ending in a 30-wave last stand at the Crossroads itself.
  • Retry from a few waves back after losing a campaign battle (a battle won after a retry earns one star).
  • Feats: 23 milestones for each character, from winning Battle 1 to slaying ten thousand raiders. Each is worth 1 renown for talents, and things you already did count straight away.
  • Siege of the Crossroads: a new Endless map with the town in the middle and raiders coming from the west and the east at once.
  • Ogre Brutes: a new raider from wave 10. Too heavy to stun, root, freeze or taunt, and costs 2 lives if it gets through. They ease in over their first few waves and never come as elites.
  • Endless boons: every 10th wave held offers a choice of two: Battle Fury, Quartermaster, Reinforcements or Plunder.
  • Endless twists: from wave 20 outside the campaign, every 5th wave is Frenzied, Ironhide, Warded or Regenerating, and pays 30% more.
  • Twisted challenge: every wave from 3 has a twist.
  • Guild board: Endless records: the furthest wave each guildmate has reached on every map.
  • Damage meter at the end of every battle, and a "New record" banner when you pass your Endless best.
  • Elite Training talent: Elite paths cost up to 30% less.
  • Elite defenders glow in the colour of their path, and towers wear bronze, silver and gold bands as they rank up.
  • The board flashes red and the town bonfire flares when raiders get through; the town shows its lives on the board (both can be switched off in Settings, along with combat text).

Improved

  • Hover Upgrade to see exactly what the next rank gives.
  • The Talents panel shows an icon for every talent.
  • Softer road edges, quieter empty pads (they light up when you have a defender in hand), a countdown bar under the wave button, thicker health bars, and labels that no longer print over each other.
  • Hero talent, boon and Elite path cards sit on whichever edge of the board has less road under them, and stay slightly see-through.
  • Selling a costly defender takes a second click.
  • Your game speed carries over between battles.
  • The Selected panel shows the real numbers and skills for each Elite path (Fire mages no longer list Frost Nova, Shadow priests no longer list healing).
  • The Elite path card waits while a hero talent card is open; hero talent and boon timers count real seconds at any game speed.
  • Later campaign battles ramp up more evenly.
  • If something goes wrong mid-battle, the game pauses with a message instead of spamming errors, and your battle is kept.
  • The minimap button tooltip shows your stars, feats and today's Daily Battle.
  • The Continue button no longer overlaps the menu buttons; "Paused" no longer shows through menus.

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