CritSound

Last Updated: Nov 11, 2016 Game Version: 7.1.0

46,422

Apr 6, 2008

Owner: Isler

plays a sound when you perform a critical hit or healing.

includes your physical damage ,spell damage, ranged damage, healing and your damage shield.

CritSound includes three mode:

1.single mode: always plays the first sound in the list.

2.sequence mode: plays the sounds in the list one by one when you perform a critical hit continually.

3.random mode: plays the sounds in the list randomly.

Use /cs or /critsound to open the controlpanel.

if you use the sequence mode, you can modify the aging time for collecting your critical hits.

you can edit CritSound.lua to delete or add sounds.

for example, in the line 5 to 11:

spell = {

            "CriticalDamage.ogg",    --first time

            "Dominating.ogg",        --second time

            "Unstoppable.ogg",        --etc.

            "Wickedsick.ogg",

            "Godlike.ogg",

},

if you want to add xxx.ogg, just add it below the last sound, but don't forget to add a comma after the new lines.

from WoD, you 'must' use ogg instead of mp3.

spell = {

            "CriticalDamage.ogg",    --first time

            "Dominating.ogg",        --second time

            "Unstoppable.ogg",        --etc.

            "Wickedsick.ogg",

            "Godlike.ogg",

"xxx.ogg",

},


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