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CompassHUD

A configurable compass strip that displays your character's heading, along with various markers with information such as name, distance, and time to arrival.

File Details

CompassHUD_v1.2.0.zip

  • R
  • Aug 18, 2024
  • 195.20 KB
  • 146
  • 11.0.2
  • Retail

File Name

CompassHUD_v1.2.0.zip

Supported Versions

  • 11.0.2

v1.2.0 (18.8.2024)

New

Dynamic Pointer Textures

Idea, help, and testing by sampconrad

First of all, the number of pointers has increased. This should somehow accommodate new quest types in the The War Within expansion.

On the Pointers tab, the settings are now split into two tabs.

The previous options are now moved into a Texts tab. The new Textures tab now includes settings for more options regarding pointer textures. The Copy... functionality will copy only settings from that particular tab.

PointersTextures

Options are split into two subsections: Progress pointer, which will be used when a quest is not finished yet, and Turn-in pointer, which will be used when a quest is ready for turn-in (dah!).

Besides the obvious ones, the settings include these two options:

  • Edge Detection - Previously, the arrows were flipped when on the top side of the compass and, when Pointers stays on HUD was checked, they rotated when on the edge of the Compass. Now, for some textures, that may look ridiculous, so you have an option to disable that behavior.
  • Custom Atlas ID - If you don't like any of the available Texture pointers, you can enter an atlasID to use instead. WoW currently doesn't supply the list of these, but you can use, for example, the integrated Texture picker in WeakAuras (use Blizzard Atlas option) or TextureAtlasViewer.

There are also two Presets accessible by clicking that line on top of the pointers list.

PointersTextures

The Modern one should closely follow the The War Within new look.

Fix

  • Compass stayed visible in instances

v1.1.5 (15.8.2024)

New

  • Added Visibility State option on Settings tab to set conditions for displaying compass, they use macro conditionals

v1.1.4 (14.8.2024)

New

  • Added an option to include quest text
  • Added an option to change the pointers' texture

Fix

  • Fix for 11.0.2

v1.1.3 (6.8.2024)

Fix

  • Missing new type of quest (ResetByScheduler)

v1.1.2 (1.8.2024)

Fix

  • The War Within (11.0) Expansion workaround (possible fix by sampconrad)
  • Fix for not finding "portals"
  • Bottom edge line vertical positioning is moving the line other way

v1.1.2-beta (27.7.2024)

Fix

  • The War Within (11.0) Expansion workaround (possible fix by sampconrad)
  • Bottom edge line vertical positioning is moving the line other way

v1.1.1 (20.5.2023)

New

  • Added option to add edge line (top and/or bottom) for the HUD (settings on the General panel)

EdgeLine

Fix

  • Strata doesn't work

v1.1.0 (17.5.2023)

New

  • On the Pointers panel you can set visiblity and several other settings for different types of pointers.

Pointers

v1.1.0-beta1 (16.5.2023)

New

  • Options for modifying visibility and behavior of quest pointers.

v1.0.0a (15.5.2023)

Fix

  • Switching profiles generates lots of LUA errors

v1.0.0 (14.5.2023) - Initial release