v2.3.0
What's new
Changelog
2.3.0
- The options window has been redesigned, and now matches Simple Loot Council: a blue gradient panel with rounded corners, flat controls and hairline borders.
- The window remembers where you drag it, and so does the colour picker.
- Each overlay tab now shows its enable toggle, colour and current value as separate rows, with the whole row clickable rather than just the checkbox.
- Channelling opacity has moved out of its own popup and into a slider on the main window. While "Separate opacity while channelling" is off, the slider is greyed out and says which setting turns it on.
- The frame picker button is greyed out during combat, where it cannot work, instead of failing when pressed.
- Borders and edges are now aligned to real pixels, so they stay a consistent hairline at any UI scale and re-align if you change that scale.
- Long text in the window is truncated with a tooltip showing the full text, rather than overlapping whatever is next to it.
2.2.1
- Updated for patch 12.1.0. The addon no longer shows as out of date.
- Fixed
/cqoused during combat never opening the options window once combat ended.
2.2.0
- Channelled casts now draw the overlays at the left end of the bar, which is where a channel finishes. They previously sat on the right, marking the moment the channel started.
- Empowered casts keep the right-hand end. They arrive on the channel events but fill left to right like a normal cast.
- New Channeling Opacity option: a separate opacity applied only while channelling, because a channel starts with the bar full and the overlay begins underneath the fill. Off by default.
2.1.0
- Colour picker restyled to match the options window, with an editable hex field and a live opacity readout. Blizzard's shared colour picker is left untouched, so other addons are unaffected.
- CurseForge project ID added to the
.toc, so manual installs are recognised for updates. - Closing the options window now also closes the colour picker.
2.0.0
- Options moved out of Blizzard's Settings UI into a standalone window. The old route could not open during combat.
- One overlay became three, each independently toggleable with its own colour and opacity: spell queue window, latency, and a custom millisecond value.
- Overlays draw stacked, widest underneath, so none hides another.
- Frame picker shows the frame under the cursor live, cycles overlapping frames with TAB, and finds cast bars that disable mouse input.
- Third-party cast bars created after login are now bound correctly instead of silently falling back to Blizzard's bar.
/cqoin combat defers and opens when combat ends.- Existing settings migrate automatically.
This mod has no additional files

