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Cadence Rotation Coach

Learns your rotation from your own fights and shows the next ability to press. Never presses anything for you.
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Cadence-2.4.2.zip

File nameCadence-2.4.2.zip
Uploader
extriicextriic
Uploaded
Oct 21, 2026
Downloads
6
Size
151.6 KB
Flavors
Forever
File ID
9277161
Type
R
Release
Supported game versions
  • 1.60.1

What's new

2.4.2 - stop rending, it's already bleeding

28 more review rounds (the last 3 clean in a row: two full code reviews plus a battle test of every class, 90 runs each) and a new DoT test that plays 8 classes with target debuffs shown, hidden and locked.

DoTs on WoW Forever

  • Target debuffs hidden or locked in combat: DoTs are now learned from each spell's own text ("damage over N sec"), so Rend, Corruption, Shadow Word: Pain, Serpent Sting, Flame Shock, Moonfire and friends are only suggested when they're running out, not every global cooldown.
  • Recasting a DoT while it's up during learning no longer turns it into a spam button; a clipped DoT is valued at one application. Rupture is learned at its 5-point length; Siphon Life is kept up.
  • Fireball (a nuke with a short burn) is still spammed, not held as a DoT.
  • Hunter's Mark and curses are suggested again when they fall off, and not on a target that still has them.

Seals and aspects

  • One seal and one aspect at a time: the one you're running isn't "missing" the other, uptime isn't graded against the one you left, and switching to a new seal takes over the rule.

Learning

  • /reload mid-fight keeps hidden cooldown timers and DoT timers (same character, within 10 minutes).
  • Combo points of a finisher that kills the mob are counted; finisher value uses main-target points only.
  • Damage meter (closed combat log): pack-only spells (Arcane Explosion, Blizzard, Consecration...) are learned for 2-3 and 4+ target pulls; a chain pull no longer loses the previous fight; crit shows "-" instead of 0% (the meter has no crit data); "Done to enemy" isn't one "?" enemy.

Grades and reports

  • The score is rounded once, so a fight is the same grade live, in the lists, the summary and Compare.
  • Druids: each power type is kept separately; the Resources chart and Timeline show the fight form's power.
  • Runs count distinct bosses and kills, not pulls.
  • Picking a fight from the other side (PvE/PvP) keeps the whole page on that fight; Latest and /cad report let go of it. The fight menu closes with the window, page switches and report views.
  • New characters show "No talents yet".

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