Cadence-2.4.1.zip
What's new
## 2.4.1 - the inspection never ended
35 more review rounds plus a battle test of every class (10 random seeds per class per round, 26 PvE and
PvP fights each, gear and consumables included) with zero errors.
Learning from your fights
- A fight you die in within a few seconds is kept, with its death recap (it isn't graded).
- Stealth, forms, aspects, seals, Pick Pocket and Sap no longer start the fight while you walk in; a seal
put up on the way in still counts as a cast of the fight.
- Sprint was being treated as Vanish: fixed. Feign Death/Vanish waits don't count as idle.
- Damage that arrives under another name is credited to what you cast: Judgement, Hellfire, Pounce Bleed,
Immolation and Explosive Trap, Fire Nova Totem, and a first-fight totem.
- Channels are learned when the game hides spell IDs; misses only count plain misses and resists for hit.
- Damage meter (closed combat log): pet, wand, dual-wield and Auto Shot hits are estimated over the whole
fight; Searing Totem's bolt isn't melee.
The rotation and the coach
- Bloodthirst and Ghostly Strike are used on cooldown, not held like a seal. Lightning Shield and Thorns are
kept up, not spammed. Flame Shock is a real DoT; the shocks share their cooldown (in the sim too).
- Never suggested when the game won't allow it: Slice and Dice at 0 combo points, a finisher after a
finisher, Exorcism/Holy Wrath on the wrong creature, Power Word: Shield under Weakened Soul.
- Your seal is suggested again after Judgement uses it up. A defensive used once (Ice Block, Divine Shield)
no longer shows as READY every pull.
- Long curses and marks (Curse of the Elements, Hunter's Mark) aren't re-suggested every minute.
- Druids: each form is coached and graded on its own rotation; caster form doesn't get cat melee.
- "Cadence: learning" shows until a rotation is learned, not "Nothing ready".
Grades and reports
- Fights with nothing learned yet, no damage data or under 6 seconds aren't graded.
- Uptime is graded against the rotation the coach was showing (including long/short-fight versions);
buffs on yourself aren't cut off by time-to-die; a phased Imp isn't "pet idle".
- The Report page follows the newest fight; older fights say their full report wasn't kept.
Gear & Items
- Dodges and parries aren't counted as misses for hit; DoT miss rates go by casts; DoT crit rates by direct
hits only. Seal of Command scales with attack power. Meter-only DoTs get their spell power.
- Explosive Trap isn't an engineering item; Goblin Sapper Charge has its 5-minute cooldown.
This mod has no additional files