BVAddonSuite_Routing-0.1.7.zip
What's new
BV Addon Suite - Routing 0.1.7 (Beta)
Requires BV Addon Suite - Core 0.8.101 and BV Addon Suite - Map Data 0.1.0 (0.1.1 recommended: NPC goals at their real spots).
New
- Planning time per frame:
/bv→ Routing → Planning time → "Time per frame". Auto (half a frame at your frame rate, the default) or a fixed 5, 10, 15 or 25 ms. Less is smoother while a way is planned, more brings the way sooner. - Pause in combat: while you fight, planning waits and goes on afterwards (on by default).
- Prepare after login: a few seconds after you log in, the hand-walked network and your map data are made ready in the background, so the first way is planned as fast as the next (on by default; about 17 MB held from then on).
- Short ways in and near towns use the hand-walked network: where start and goal both lie near it, the way follows the recorded paths instead of guessing across the ground (in The Crossroads, for example, the short cut through a building is gone). Where that leads nowhere, the way is planned on the ground as before.
Changed
- Much faster planning, no more stutter: a way across both continents is found in about a second instead of ten, and the game keeps its frame rate while it plans (the longest single step went from over a second to well under a tenth of a second). Walking a long way no longer slows the game down either.
- A zone as the goal goes to the zone: only the six capitals lead to their entrances; Thousand Needles no longer sends you to Freewind Post's lift.
- The route log (
/bv route log) says what planning cost, where the longest step was, and whether the preparation after login was done.
Fixed
- Outside Orgrimmar's gate the way no longer turned back and forth, and no longer replanned when the game gave no zone for the gate.
- Long ways on the world map now show at every zoom (with BV Addon Suite - Core 0.8.105).
Notes
- This is a beta. Please report bugs.
This mod has no additional files