File Details
11.2.0.0
- R
- Aug 11, 2025
- 750.97 KB
- 17.4K
- 11.2.0+5
- Retail + 3
File Name
BattleGroundEnemies-11.2.0.0.zip
Supported Versions
- 11.2.0
- 5.5.0
- 4.4.2
- 3.4.3
- 2.5.4
- 1.15.5
BattleGroundEnemies
11.2.0.0 (2025-08-10)
Full Changelog Previous Releases
- add more stuff to luacheckrc
- remove prints
- bumb version and add changelog
- bumb retail version number to 110200 and bumb Cata to 40402, also added Mop
- remove prints
- Adapted the latest editmode changes in 11.2.0 and fixed error regarding it
- more stuff
- this one too
- rework some of the enable/disable checking, enemies will now appear nstantly after test/edit mode has been disabled
- use self instead of BattleGroundEnemies for debug call
- move variable up
- fix error in player count text settngs (font not set)
- improve testmode handling and save enabled state to mainframes
- add function to get bg buffs and active states
- sepereate real states from testmode states better
- use full class names for comment
- refactor: remove unnecesary nil check from power
- refactor: optimize player name formatting by consolidating realm name handling
- refactor: standardize frame creation by capitalizing 'Frame' in TargetCall
- refactor: standardize frame creation by capitalizing 'Frame' in EditMode
- refactor: Don't use mixin anymore for buttonfunctins and don't have seperate enemyfunctions, just use a variable switch
- refactor: simplify boolean assignments in player data handling
- refactor: improve player dead event handling
- refactor: always use CheckforArenaEnemies for consistency
- refactor: add DebugBlizzEvents option and update event logging
- refactor: add tAppendAll and tinsert to luacheck globals
- refactor: remove debug logging
- refactor: update debug logging in AddPlayerToSource to include source parameter
- refactor: add JoinArrays function to consolidate event registration and improve array handling
- refactor: properly set some states to false and changed handlingof C_PvP
- refactor: add C_EventUtils and IsRatedBattleground to luacheck globals
- add comment and remove unused locals
- refactor: count args instead of using expansion check
- refactor: event registration based on C_EventUtils.IsEventValid and unregister only events that have been registered

