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BattleGroundEnemies

A ally and enemy display for battlegrounds

File Details

11.2.0.0

  • R
  • Aug 11, 2025
  • 750.97 KB
  • 17.4K
  • 11.2.0+5
  • Retail + 3

File Name

BattleGroundEnemies-11.2.0.0.zip

Supported Versions

  • 11.2.0
  • 5.5.0
  • 4.4.2
  • 3.4.3
  • 2.5.4
  • 1.15.5

BattleGroundEnemies

11.2.0.0 (2025-08-10)

Full Changelog Previous Releases

  • add more stuff to luacheckrc
  • remove prints
  • bumb version and add changelog
  • bumb retail version number to 110200 and bumb Cata to 40402, also added Mop
  • remove prints
  • Adapted the latest editmode changes in 11.2.0 and fixed error regarding it
  • more stuff
  • this one too
  • rework some of the enable/disable checking, enemies will now appear nstantly after test/edit mode has been disabled
  • use self instead of BattleGroundEnemies for debug call
  • move variable up
  • fix error in player count text settngs (font not set)
  • improve testmode handling and save enabled state to mainframes
  • add function to get bg buffs and active states
  • sepereate real states from testmode states better
  • use full class names for comment
  • refactor: remove unnecesary nil check from power
  • refactor: optimize player name formatting by consolidating realm name handling
  • refactor: standardize frame creation by capitalizing 'Frame' in TargetCall
  • refactor: standardize frame creation by capitalizing 'Frame' in EditMode
  • refactor: Don't use mixin anymore for buttonfunctins and don't have seperate enemyfunctions, just use a variable switch
  • refactor: simplify boolean assignments in player data handling
  • refactor: improve player dead event handling
  • refactor: always use CheckforArenaEnemies for consistency
  • refactor: add DebugBlizzEvents option and update event logging
  • refactor: add tAppendAll and tinsert to luacheck globals
  • refactor: remove debug logging
  • refactor: update debug logging in AddPlayerToSource to include source parameter
  • refactor: add JoinArrays function to consolidate event registration and improve array handling
  • refactor: properly set some states to false and changed handlingof C_PvP
  • refactor: add C_EventUtils and IsRatedBattleground to luacheck globals
  • add comment and remove unused locals
  • refactor: count args instead of using expansion check
  • refactor: event registration based on C_EventUtils.IsEventValid and unregister only events that have been registered