File Details
11.0.5.8
- R
- Nov 24, 2024
- 711.15 KB
- 71.2K
- 11.0.5+4
- Retail + 2
File Name
BattleGroundEnemies-11.0.5.8.zip
Supported Versions
- 11.0.5
- 4.4.1
- 3.4.3
- 2.5.4
- 1.15.5
BattleGroundEnemies
11.0.5.8 (2024-11-24)
Full Changelog Previous Releases
- refactor: add C_SpecializationInfo to luacheck globals
- refactor: update changelog for version 11.0.5.8 with new features and bug fixes
- refactor: simplify player count configuration naming in Options.lua
- refactor: hide debug options based on user settings in BattleGroundEnemies
- refactor: edit and testmode can now be used while the frames are shown when in arena or a battleground
- refactor: update FakePlayersUpdateTicker to be a property of BattleGroundEnemies, and fix issue with guid scanning when resetting tables
- refactor: comment out debug logging in ObjectiveAndRespawn module
- refactor: disable debug logging for OnEvent in BattleGroundEnemies
- refactor: planername is in details..
- fix: update Interface-Classic version to 11505
- refactor: restructure debugging options into grouped categories for better organization
- refactor: undo change
- refactor: consolidate debug frame creation and management in BattleGroundEnemies
- refactor: enhance player name matching logic in arena and scoreboard handling
- refactor: More static modules for editmode for nicer usability
- refactor: use fake event ticker instead of onupdate
- feat: add GetSpellTexture function for improved spell handling
- feat: rewrite test mode event handling and player button updates
- refactor: replace BattleGroundEnemies debug calls with self debug method for consistency
- refactor: replace BattleGroundEnemies debug calls with self debug method for consistency, remove unsuded PlayerDetailsChanged Event
- feat: streamline player count test mode handling and add nil check for debug chat frame
- refactor: remove unnecessary blank line in AttachToPlayerButton function
- refactor: simplify specialization check by replacing GetSpecializationInfoByID with GetSpecialization
- feat: replace PlayerDetailsChanged event dispatch with ApplyAllSettings call and add utility functions for invoking methods on enabled button modules
- feat: add nil checks for config in ApplyAllSettings functions across multiple modules also merge playerDetailsChange into ApplyAllSettings
- feat: reorganize debug options in setup and add new toggle for showing debug chat frame
- feat: add nil check for battlegroundBuff before setting icon texture
- feat: remove unnecessary call to FakePlayersOnUpdateFrame in Testmode activation
- feat: enhance debugging output in AfterPlayerSourceUpdate and improve comments for clarity
- feat: add function to check for edit and testmode and rework a bit of editmode/testmode
- feat: add changelog entries for version 11.0.5.8 including bugfixes and changes
- feat: update bug report issue template for clarity
- feat: add bug report issue template for BattleGroundEnemies
- refactor: unify test mode checks and improve handling to apply settings
- fix: ensure compatibility with C_SpecializationInfo for GetNumSpecializationsForClassID
- refactor: simplify test mode check in UnitDied function
- refactor: update option names for clarity in Debug settings
- refactor: remove unused DebugText initialization in ApplyAllSettings function
- fix: conditionally reset log profile on player login based on DebugToSV_ResetOnPlayerLogin setting
- Added debug options to options panel
- refactor: streamline player button settings application and enhance debug logging in reset and hide functions, set repawm time of Deephaul Ravine to be 26 seconds in solo RBG
- feat: add debug function to PlayerButton and improve error logging in SetModulePositions
- feat: add debug logging to mainframe and improve player count configuration handling
- refactor: move player count configuration functions to BattleGroundEnemies also improve usability by not hiding the basic profiles
- increase respawn time in solo RBG to 16 seconds
- fix: update reset button names to use SETTINGS_DEFAULTS constant to save space
- refactor: remove unnecessary vertical spacing in DR module options
- feat: add WOW_PROJECT_ID to BattleGroundEnemies states