BattleGroundEnemies

A ally and enemy display for battlegrounds

File Details

11.0.5.8

  • R
  • Nov 24, 2024
  • 711.15 KB
  • 71.2K
  • 11.0.5+4
  • Retail + 2

File Name

BattleGroundEnemies-11.0.5.8.zip

Supported Versions

  • 11.0.5
  • 4.4.1
  • 3.4.3
  • 2.5.4
  • 1.15.5

BattleGroundEnemies

11.0.5.8 (2024-11-24)

Full Changelog Previous Releases

  • refactor: add C_SpecializationInfo to luacheck globals
  • refactor: update changelog for version 11.0.5.8 with new features and bug fixes
  • refactor: simplify player count configuration naming in Options.lua
  • refactor: hide debug options based on user settings in BattleGroundEnemies
  • refactor: edit and testmode can now be used while the frames are shown when in arena or a battleground
  • refactor: update FakePlayersUpdateTicker to be a property of BattleGroundEnemies, and fix issue with guid scanning when resetting tables
  • refactor: comment out debug logging in ObjectiveAndRespawn module
  • refactor: disable debug logging for OnEvent in BattleGroundEnemies
  • refactor: planername is in details..
  • fix: update Interface-Classic version to 11505
  • refactor: restructure debugging options into grouped categories for better organization
  • refactor: undo change
  • refactor: consolidate debug frame creation and management in BattleGroundEnemies
  • refactor: enhance player name matching logic in arena and scoreboard handling
  • refactor: More static modules for editmode for nicer usability
  • refactor: use fake event ticker instead of onupdate
  • feat: add GetSpellTexture function for improved spell handling
  • feat: rewrite test mode event handling and player button updates
  • refactor: replace BattleGroundEnemies debug calls with self debug method for consistency
  • refactor: replace BattleGroundEnemies debug calls with self debug method for consistency, remove unsuded PlayerDetailsChanged Event
  • feat: streamline player count test mode handling and add nil check for debug chat frame
  • refactor: remove unnecessary blank line in AttachToPlayerButton function
  • refactor: simplify specialization check by replacing GetSpecializationInfoByID with GetSpecialization
  • feat: replace PlayerDetailsChanged event dispatch with ApplyAllSettings call and add utility functions for invoking methods on enabled button modules
  • feat: add nil checks for config in ApplyAllSettings functions across multiple modules also merge playerDetailsChange into ApplyAllSettings
  • feat: reorganize debug options in setup and add new toggle for showing debug chat frame
  • feat: add nil check for battlegroundBuff before setting icon texture
  • feat: remove unnecessary call to FakePlayersOnUpdateFrame in Testmode activation
  • feat: enhance debugging output in AfterPlayerSourceUpdate and improve comments for clarity
  • feat: add function to check for edit and testmode and rework a bit of editmode/testmode
  • feat: add changelog entries for version 11.0.5.8 including bugfixes and changes
  • feat: update bug report issue template for clarity
  • feat: add bug report issue template for BattleGroundEnemies
  • refactor: unify test mode checks and improve handling to apply settings
  • fix: ensure compatibility with C_SpecializationInfo for GetNumSpecializationsForClassID
  • refactor: simplify test mode check in UnitDied function
  • refactor: update option names for clarity in Debug settings
  • refactor: remove unused DebugText initialization in ApplyAllSettings function
  • fix: conditionally reset log profile on player login based on DebugToSV_ResetOnPlayerLogin setting
  • Added debug options to options panel
  • refactor: streamline player button settings application and enhance debug logging in reset and hide functions, set repawm time of Deephaul Ravine to be 26 seconds in solo RBG
  • feat: add debug function to PlayerButton and improve error logging in SetModulePositions
  • feat: add debug logging to mainframe and improve player count configuration handling
  • refactor: move player count configuration functions to BattleGroundEnemies also improve usability by not hiding the basic profiles
  • increase respawn time in solo RBG to 16 seconds
  • fix: update reset button names to use SETTINGS_DEFAULTS constant to save space
  • refactor: remove unnecessary vertical spacing in DR module options
  • feat: add WOW_PROJECT_ID to BattleGroundEnemies states