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BattleGroundEnemies

A ally and enemy display for battlegrounds

File Details

11.0.5.1

  • R
  • Nov 13, 2024
  • 706.65 KB
  • 83.1K
  • 11.0.5+4
  • Retail + 2

File Name

BattleGroundEnemies-11.0.5.1.zip

Supported Versions

  • 11.0.5
  • 4.4.1
  • 3.4.3
  • 2.5.4
  • 1.15.4

BattleGroundEnemies

11.0.5.1 (2024-11-13)

Full Changelog Previous Releases

  • undo mistake
  • feat: improve objectiveandrespawn auratext handling
  • feat: add GetClassAtlas to luacheck globals
  • update changelog
  • safe solorbg state
  • feat: add modern class icons to spec class priority module and update version
  • update changelog
  • feat: change default priority cooldown font size setting for 15 man
  • adjut default settings of cooldown font size for 5 man
  • refactor: use global string for GENERAL
  • refactor: enhance AddNormalTextSettings function to include reset option and improve order of settings
  • refactor: remove unnecessary blank line in Level.lua options function
  • playercount text settnigs are now more global
  • claner look for aura filtering
  • refactor: made playercount mainframe text settings more global, more destinctive variable name for playertypesetting
  • refactor: rename PlayerDied to PlayerIsDead for clarity and update event handling, also hide sspec/class icon if priority icon is active to avoid it shining through on lower alpha
  • refactor: comment out debug log in UPDATE_BATTLEFIELD_SCORE function
  • refactor: replace classTag with classToken for consistency across data handling
  • Added seperate function to apply settings after debounce time, this function is only used when applying settings with config panel, don't use the timeout otherwise
  • fix typo in ResetCombatLogScanningTables function name
  • add reset functionality for button sizing
  • add default settings for ActionButtonUseKeyDown and UseClique in Defaults.lua
  • add reset functionality for settings groups in Options.lua and fix range indicator settings
  • remove unnecessary blank lines in Mainframe.lua
  • fixed buttons growing upwards
  • refactor profile handling to streamline profile changes and resets
  • add silent mode for profile upgrade notifications
  • remove unnecessary blank lines in Data.lua
  • childGroups of Auras use tabs instead of tree
  • handle profile reset differently
  • update todo
  • Update changelog and fix option naming and fix typo
  • more options to move settings around and set to defaults
  • Add method to check if Testmode or Editmode is active in BattleGroundEnemies
  • Use select instaed of 2 buttons to copy settings mirrored or 1to1
  • add BattleGroundEnemies class annoation
  • remove unused vertical spacing option from health bar
  • add back height setting to powerbar
  • Fix bug in respawn timer when player is alive again while countdown is active
  • remove whtiespace
  • remove debugging print statement from generateOverwritableOptions function
  • update build workflow to trigger on all branches
  • adjust fake aura duration in edit mode and clean up code
  • make global cooldown and text settings resettable
  • Move the active profile information text to the top
  • .
  • tweak changelog
  • Update defaults to make them more consistent
  • only use localized systemname for the label
  • ues different locale for module settings