BarIndicator-1.2.15.zip
What's new
# Changelog
## 1.2.15 - 2026-11-10
- Draw the mana threshold above the mana fill so the full marker is visible across the blue bar and below the frame.
## 1.2.14 - 2026-11-10
- Match the mana threshold's colors and width to the energy threshold.
- Start the mana threshold at the divider and extend it only slightly below the frame.
## 1.2.13 - 2026-11-10
- Keep the energy threshold entirely above the mana half of the druid split bar.
- Add a mana threshold that extends below the frame at the mana cost of the highest Shifting Power spell available in the spellbook.
- Refresh the spell cost when spells, talents, or player auras change; hide the marker when Shifting Power is not learned.
- Show a sample mana threshold in `/bi cat` preview.
## 1.2.12 - 2026-11-10
- Added `/bi cat` and `/bi felin` to toggle a simulated cat-form split bar on any class.
- Preview energy, mana, and the threshold marker without entering cat form.
## 1.2.11 - 2026-11-10
- Split the bar for druids in cat or bear form: energy or rage on top, mana below.
- Show current and maximum mana while transformed, with a blue gradient and a thin divider.
- Keep the threshold marker on the energy half in cat form.
## 1.2.10 - 2026-11-10
- Removed the live combo-point display above the power bar.
- Kept combo points on enemy nameplates and moved the `/bi combo` preview below the bar.
- Changed `/bi test` to preview only the power bar.
## 1.2.9 - 2026-11-10
- Fix combat-only visibility by tracking combat entry and exit events directly.
- Keep the bar visible in cat form throughout combat, including immediately after entering combat.
## 1.2.8 - 2026-11-10
- Hide the entire power bar whenever the player uses mana, including in combat.
- Update visibility when a druid changes form; retain `/bi test` and `/bi combo` previews on mana classes.
## 1.2.7 - 2026-11-10
- Show the threshold marker only for rogues and druids in cat form.
- Keep the marker hidden on other classes and druid forms, including during the test preview.
## 1.2.6 - 2026-11-10
- Keep combo-point snapshots when switching or clearing targets.
- Clear combo-point snapshots on other visible enemies when the game's combo-point target changes.
## 1.2.5 - 2026-11-10
- Added a per-character combo-point color picker in the game settings, with a button to restore the player's class color.
- Apply the selected color to both the main combo display and enemy nameplates.
## 1.2.4 — 2026-11-10
- Brightened rogue energy and its border to a more vivid yellow.
- Colored combo-point centers with the player's class color while keeping their gold ornamental rings.
## 1.2.3 — 2026-11-10
- Made the threshold marker thicker, added a dark outline, and extended it above and below the power bar.
## 1.2.2 — 2026-11-10
- Anchored nameplate combo points directly below the monster's visible health bar.
## 1.2.1 — 2026-11-10
- Cache each visible target's last combo-point count while targeted and keep showing it after target changes.
- Clear cached counts when a nameplate disappears or is reused, preventing a stale count from appearing on another enemy.
## 1.2.0 — 2026-11-10
- Show filled combo points on visible enemy nameplates, including previously targeted enemies.
- Keep nameplate points tied to each unit token and refresh them on combo and target changes.
## 1.1.3 — 2026-11-10
- Show real combo points only for the current attackable target.
- Hide empty combo-point discs, so targets without points show no combo display.
- Refresh combo points when the combo target or current target changes.
## 1.1.2 — 2026-11-10
- Filled the entire bar interior, including both ends.
- Removed the power-type label from inside the bar.
- Inset and narrowed the threshold marker so it stays within the bar.
## 1.1.1 — 2026-11-10
- Removed the title area so only the power bar and its frame remain.
- Removed the gap between the frame interior and the bar fill.
- Fixed drag and resize input by handling the left and right halves on the main frame.
- Moved the power label and numeric value above the fill so they remain visible.
## 1.1.0 — 2026-11-10
- Restyled the bar with a dark frame, gold trim, character name, and a slimmer rounded fill.
- Moved the invisible drag and resize zones inside the bar.
- Added smooth native interpolation for resource changes.
- Added `/bi combo` to preview combo points filling and emptying.
- Added always visible and combat-only display options.
## 1.0.2 — 2026-11-10
- Fixed protected power values by letting the native status bar fill itself and format its numeric label.
- Updated combo-point discs to use native status bars, which can accept protected values.
## 1.0.1 — 2026-11-10
- Fixed startup on WoW Forever by using `BackdropTemplate` and the client's color-object gradient API.
- Registered both current and legacy power events when available.
## 1.0.0 — 2026-11-10
- Added a movable, resizable power bar with mana, rage, and energy colors and a vertical gradient.
- Added an optional percentage threshold marker and per-character saved settings.
- Added ornate combo-point discs for rogues and druids in cat form.
- Added lock, unlock, test, threshold, and options commands.
- Added a game settings panel and translations for all supported game locales.
All Relations
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- Embedded Library
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- Required Dependency
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