New in v1.2: Added dual spec. So for each spec you have different queues.
What it does
- Auto switch: Out of combat, equips the highest‑priority ready trinket for each slot.
- Preemptive return: When your top priority becomes “switch‑ready” (≤30s), it preempts lower priority.
- Cross‑slot coordination: If both slots want the same trinket, slot 13 gets it; slot 14 takes the next ready item.
- Passive trinkets: Passive items don’t block swaps; usable trinkets only block if they’ll be ready in ≤30s.
- Mount handling: Auto switching disables while mounted and restores after dismount (with a brief settle guard to avoid oscillation).
- Glow hint: In combat, a slot glows if a queued trinket will be ready in ≤35s.
- Manual badge: An “M” appears on a slot when manual mode is active or when auto switching is OFF globally.
- Trinket buttons (two buttons for slot 13 and 14):
- Hover: Shows menu; also shows tooltip if enabled
- Alt + Hover: Shows full tooltip
- Trinket menu (shows all your trinkets, bag + equipped):
- Shift‑Click: Add/Remove trinket to the priority queue of the clicked slot (Left = slot 13, Right = slot 14)
- Ctrl‑Click: Equip in slot AND toggle manual mode for slot (Left = slot 13, Right = slot 14)
Priority rules (summary)
- Each slot has its own queue (1 = highest). The first ready (≤30s) item in a slot’s queue is chosen.
- If both slots want the same item, slot 13 wins; slot 14 tries its next choice.
- While your slot’s top priority isn’t ready, the currently equipped item for that slot is reserved so the other slot won’t steal it.
- Usable items near ready (≤30s) won’t be swapped off unless the incoming trinket is higher priority for that slot.
Talent-based queues
- Tracks separate trinket queues per talent build (Classic trees).
- When you change talents, ATS automatically switches to that build’s dedicated pair of queues (slot 13 and 14).
- On first run, your current queues are migrated to the current build; new builds start with empty queues.
- Per-character, saved automatically; no extra setup required.
This is an ongoing project so if you feel somethings missing let me know ;)

