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AutoStow

Automatically sheath or draw your weapons with per-character controls, cast protection, manual overrides, and a lightweight event-driven design.
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AutoStow_V2.0.0_R

File nameAutoStow_V2.0.0_R.zip
Uploader
BossInvaderBossInvader
Uploaded
Nov 1, 2026
Downloads
50
Size
245.9 KB
Flavors
Retail
File ID
9400895
Type
R
Release
Supported game versions
  • 12.1.5

What's new

AutoStow v2.0.0 — Retail

Version 2 Architecture

  • Introduced a Retail client adapter so Retail-specific weapon and sheath behavior is isolated from the shared core.
  • Introduced the Version 2 behavior engine as the central AutoStow and AutoDraw behavior router.
  • Removed obsolete ranged visual-resync experiment code and duplicate Retail weapon-detection logic from the shared core.
  • Formalized per-character SavedVariables schema migration while preserving existing settings.

Reliability

  • Added loading-screen-start invalidation so stale automatic timers cannot carry into a new world or instance.
  • Added AutoDraw reevaluation when the player returns from AFK.
  • Loot, interaction, and cinematic context is now tracked continuously so AutoDraw begins from the correct safety state.
  • Preserved the proven Retail ranged AutoDraw behavior: ranged weapons are redrawn only when Blizzard reports them as actually sheathed.

Diagnostics & Cleanup

  • Introduced ASTSR5 diagnostics with Retail client, engine phase, block reason, loading state, and evaluation count.
  • /autostow status now reports the Version 2 engine state in addition to normal addon status.
  • Removed unreleased development-only history from the public in-game patch notes.

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