AutoStow_V2.0.0_R
What's new
AutoStow v2.0.0 — Retail
Version 2 Architecture
- Introduced a Retail client adapter so Retail-specific weapon and sheath behavior is isolated from the shared core.
- Introduced the Version 2 behavior engine as the central AutoStow and AutoDraw behavior router.
- Removed obsolete ranged visual-resync experiment code and duplicate Retail weapon-detection logic from the shared core.
- Formalized per-character SavedVariables schema migration while preserving existing settings.
Reliability
- Added loading-screen-start invalidation so stale automatic timers cannot carry into a new world or instance.
- Added AutoDraw reevaluation when the player returns from AFK.
- Loot, interaction, and cinematic context is now tracked continuously so AutoDraw begins from the correct safety state.
- Preserved the proven Retail ranged AutoDraw behavior: ranged weapons are redrawn only when Blizzard reports them as actually sheathed.
Diagnostics & Cleanup
- Introduced
ASTSR5diagnostics with Retail client, engine phase, block reason, loading state, and evaluation count. /autostow statusnow reports the Version 2 engine state in addition to normal addon status.- Removed unreleased development-only history from the public in-game patch notes.
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