File Details
AutoMarkAssist-v3.4.5
- R
- Apr 18, 2026
- 66.08 KB
- 9
- 4.4.2+4
- Classic + 2
File Name
AutoMarkAssist-v3.4.5.zip
Supported Versions
- 4.4.2
- 3.80.0
- 3.4.5
- 2.5.5
- 1.15.8
AutoMarkAssist
v3.4.5 (2026-04-18)
Full Changelog Previous Releases
- v3.4.5: Skull-follows-target, decisive tank tie-break, hard-skip live CC
Friction-fix pass focused on real party UX:- Skull-follows-tank-target (proximity mode): PLAYER_TARGET_CHANGED now snaps Skull onto the player's new target via AMA.SnapSkullToPlayerTarget. The previous Skull holder is freed so the next scan re-marks it. Suppressed if new target has live CC (>3s remaining), in combat lock, or in mouseover/manual modes.
- Tank target tie-break boosted from +1 to +50. Within the same danger tier the tank's pick now wins decisively without overriding cross-tier priority (a Critical-danger healer still beats a Normal-tier tank target).
- Cascade hard-skip on live CC: v3.4.4 used a soft per-second penalty, but among CC mobs only the least-locked still won and got Skull -- party would still see Skull and break CC. Now mobs with >3s CC remaining are hard skipped from cascade promotion. The per-second penalty is retained inside the 3s grace window so the closest-to-expiring mob wins ties.
Hoisted ResolveToken/GetCCTimeRemaining/CC constants above HolisticScanAndMark so SnapSkullToPlayerTarget can reuse them.

