Angler's Journal 0.28.0
What's new
v0.28.0 — Not a fish
New
A tale of its own for every odd thing and container
- Each of the thirty-seven odd things, fourteen chests and six bloated fish the journal knows has two tales of its own, earned by how many of that one thing you pull up.
- They are written in families, from what the nearest waters give to what only the farthest do, and the little lore in them is the game's own: the Venture Company's crates, the castaway whose diary pages come out of the bottles.
- Lucky finds take a little more: a find is told by its family once you have pulled up three of that family, and "worth the wait" now means a long, empty trip.
What came out of it
- Open a chest, a crate, a trunk or a bloated fish from your bags, and its page lists everything that came out, with how many. None of it counts as a catch.
News on screen, said as the game says it
- "New water discovered: Crystal Lake, Elwynn Forest", "First catch: Raw Brilliant Smallfish", "Name earned: Rodbender".
The first loose page of each kind says, in a line or two, what that kind of page is about.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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