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AffinityLoot

A complete loot-point (DKP-style) manager for your guild — track attendance, award points, bid on raid loot, and keep everyone in sync, all in-game.

File Details

AffinityLoot.zip

  • B
  • Jun 23, 2026
  • 89.42 KB
  • 10
  • 5.5.4
  • MoP Classic

File Name

AffinityLoot.zip

Supported Versions

  • 5.5.4

2.6.6

New: "Delete Local Data" — clear your own copy at any rank

  • Added Settings → Danger Zone → Delete Local Data (also /afl reset), available to everyone regardless of guild rank — including basic users.
  • It wipes only your computer's copy (characters, teams, log, raids, loot). It does not broadcast the empty state to the guild, so your guildmates keep their data.
  • Note: because the addon merges data when syncing, a later sync from another member can bring data back to you. This is a personal "fresh start" tool, not a guild-wide erase. The admin-only Delete All Data (which does share the wipe to the guild) is unchanged.

2.6.5

Much more reliable guild data sharing

  • Fixed the main cause of syncs that "failed a lot" and "had to resend a ton." The addon now checks whether the game actually accepted each message it sends — when the client throttles a message during a large transfer, that piece is kept and retried instead of being silently lost.
  • Transfers are also a bit faster: tighter message spacing and slightly larger chunks mean fewer messages overall.
  • Result: Share to Guild and Get Points From... complete far more often on the first try, with far fewer resend rounds.

2.6.4

Fixed duplicate raids and inflated points after sharing

  • Fixed a bug where sharing a raid while it was in progress and then sharing it again after renaming/ending it could create a second copy of the same raid on other members' screens (a raid that never seemed to end), and could double-count points.
  • Raids are now matched across players by who started them and when (not by name), so a rename or close correctly updates the original raid everywhere.
  • Added an automatic, one-time self-heal: when you sync, any pre-existing duplicate raids left by the old bug are merged back into one, and the duplicated point/loot history is removed so totals correct themselves.