File Details
AffinityLoot.zip
- B
- Jun 23, 2026
- 89.42 KB
- 10
- 5.5.4
- MoP Classic
File Name
AffinityLoot.zip
Supported Versions
- 5.5.4
2.6.6
New: "Delete Local Data" — clear your own copy at any rank
- Added Settings → Danger Zone → Delete Local Data (also
/afl reset), available to everyone regardless of guild rank — including basic users. - It wipes only your computer's copy (characters, teams, log, raids, loot). It does not broadcast the empty state to the guild, so your guildmates keep their data.
- Note: because the addon merges data when syncing, a later sync from another member can bring data back to you. This is a personal "fresh start" tool, not a guild-wide erase. The admin-only Delete All Data (which does share the wipe to the guild) is unchanged.
2.6.5
Much more reliable guild data sharing
- Fixed the main cause of syncs that "failed a lot" and "had to resend a ton." The addon now checks whether the game actually accepted each message it sends — when the client throttles a message during a large transfer, that piece is kept and retried instead of being silently lost.
- Transfers are also a bit faster: tighter message spacing and slightly larger chunks mean fewer messages overall.
- Result: Share to Guild and Get Points From... complete far more often on the first try, with far fewer resend rounds.
2.6.4
Fixed duplicate raids and inflated points after sharing
- Fixed a bug where sharing a raid while it was in progress and then sharing it again after renaming/ending it could create a second copy of the same raid on other members' screens (a raid that never seemed to end), and could double-count points.
- Raids are now matched across players by who started them and when (not by name), so a rename or close correctly updates the original raid everywhere.
- Added an automatic, one-time self-heal: when you sync, any pre-existing duplicate raids left by the old bug are merged back into one, and the duplicated point/loot history is removed so totals correct themselves.

