AetherText v0.15.0 — Compact Impact Motion
What's new
[0.15.0] - 2026-08-25
Compact Impact motion
- Adds
Impactbeside Classic and Firework: a center-biased, Blizzard-inspired damage profile with a quick scale punch, shorter rise, tighter arcs, and deterministic multi-hit placement. - Gives Impact a deliberately compact collision footprint and applies half of the selected
0–48Lane Gap (0–24effective), keeping simultaneous strikes readable without throwing them far apart. - Preserves upward/downward motion, Arc Intensity, Rise Distance, Animation Duration, critical artwork, companion and periodic damage, and every Argent Radiance palette.
Animation panel polish
- Renames Burst Spread to
Lane Gapand explains that it adds space between Anti-Overlap lanes rather than changing the animation itself. - Adds a distinct Damage Motion subsection with professional spacing and a full-width Classic / Impact / Firework selector.
- Adds a dedicated Impact Studio sample and automatically replays the deterministic five-hit Burst when lane safety, gap, or motion style changes.
- Uses one neutral multi-hit Studio camera across Classic, Impact, and Firework so style comparisons never change the apparent number size.
Reliability
- Resets every pooled damage frame to neutral scale before reuse so Impact's opening punch cannot leak into Classic, Firework, status, or preview frames.
- Keeps healing and Sacred Echo motion unchanged and retains owner-isolated Studio playback with no target, combat, or progression side effects.
This mod has no additional files

