AetherForge Gatherer - 1.2.3
What's new
Changelog for 1.2.3
Fixed: guild sharing often sent nothing to a player logging in, in guilds with many people online. Players logging in now get the guild's nodes. New command /afg share shows what sharing sees, for reporting problems.
Next node on the minimap: while you mine, pick herbs or fish, the nearest marked vein, herb or fishing pool in your zone gets a gold ring on the minimap (or a gold arrow on its edge when it's further away). Within 10 yards it moves on to the next one, and nodes you've passed or gathered in the last 5 minutes are skipped, so it never sends you back.
Map pictures: each vein, herb and fishing pool now shows a small picture of what it gives (Copper Ore, Peacebloom, the fish), the same size as the dots. A vein always shows its own ore, however much stone came with it. Prefer the dots? Options, Map markers: Dots.
Minimap markers are half see-through, so the game's gold Find Minerals / Find Herbs dots show through them: gold inside means there's something to gather right now. Options, Minimap: Full, 70%, Half or 35%.
Map dots settle over the real node: each time you gather a vein, herb or pool from a slightly different spot, its dot moves to the average of where you stood.
Veins and herbs are now marked on your maps when you try to gather them, even if you can't yet: no Mining or Herbalism, skill too low, or no mining pick.
Our Discord for bug reports and ideas: https://discord.gg/Zt5Kk4TcEa
The link is at the bottom of every Help page, in a box you can copy from (Ctrl+C). The command /afg discord opens it.
This mod has no additional files

