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WoT / WoW Model Editor

Abandoned
WoT Model Editor

File Details

WoT Model Editor Ver. 27.0

  • B
  • Jul 30, 2015
  • 6.74 MB
  • 111
  • Update 9.9

File Name

WoT_Model_Editor_B27.zip

Supported Versions

  • Update 9.9

v27: This is a replacement for earlier V27.. It had some useless menu items enabled.
Changed how the polygon selection works.
Added a way to set the path to your working folder. (Where you have extracted things to)
Added a button to the Swizzler to change green/alpha normal maps to the old RGB tangent maps.

v26:
Fixed a lot of issue and add more things.

v16:
While fixing the bug in saving gun models, I created a bug in saving the hull.. My bad :(
Also.. I made the rotation edit function 'snap' to whole numbers.. IE 36.0 .. not 36.121 degrees. This will make it a lot easier to get exact 90 degree rotations.

v17:
Fixed a bug in creating the Tangents and bi-normals. Now it will always create new ones for all models that are on the list.

v18: Made it so it centers the selected polygon in the texture view window. Made it so it maintains the center view point when zooming in the texture view window. Added info to the rendering window if a path cant be found. Shows FPS now in render window instead of redraw time in milliseconds.

V19: fixed a bug introduced that stopped some models from loading Add a button to load the .visual files in to windows WordPad.

V20: Fixed a bug where re-sizing the texture to over 400% would crash the program. Changed how it looks up the contents in the file.. This is easier and less error prone. Updated the help file.. change the info regarding my ingame name.

V21:
Added controls for flipping the UVs during Import and Export of OBJ and FBX files. This will make it a bit easier to view the UVs in most 3D apps like Maya and 3DS MAX. Updated the Help file.

V22:
Added a new shader so that when Bump is on and textured is off, it Bumps the surfaces.

V23:
Fixed an issue while exporting FBX on multi textured primitives when there is no normal map (bump map) for the section you are exporting. This is probably the crash some see when exporting. Also fixed a minor mistake in the UV flipping logic

although this works to load HD maps.. It does NOT use the PBS method of shading.