File Details
NPrimeNameplates_1.3.1.zip
- R
- Jul 21, 2014
- 39.94 KB
- 1.4K
- API 9
File Name
NPrimeNameplates_1.3.1.zip
Supported Versions
- API 9
Version 1.3.1
- Fixed an issue where NPC nameplates without affiliation would make room for affiliation disregard
- Fixed an issue where health would not properly update when exiting combat
- Issues with stuck cast bars should hopefully be resolved
- The configuration window has been somewhat reorganized and resized to hopefully fit into smaller screens
Version 1.3
- Vertical nameplate arrangement should now happen without a slight delay
- Level, class and icons are now anchored to the sides of the unit's name
- New quest, challenge and path icons
- Added NPC rank icons
- Resource bar textures have been slightly tweaked
- Removed matrix row: 'Simple'
- Added matrix row: 'Health'
- Added matrix row: 'Class/Level'
- Renamed matrix row: from 'Extra Bars' to 'Casting/CC'
- Removed configuration option: 'Swap class/level'
- Removed configuration option: 'Enable nameplate occlusion'
- New chat command: /npnp occlusion
- New configuration option: 'Bar Size'
- New configuration option: 'Font Size'
- New configuration option: 'Alternative font'
- New configuration option: 'Fade non-targeted'
- New configuration option: 'Cleanse indicator'
- New configuration option: 'Dynamic vertical position' (experimental'ish)
- New configuration option: 'Show health as percent'
- New configuration option: 'Vertical offset'
- New icon: Friend
- New icon: Rival
- Fixed an issue where certain units would not get a nameplate when entering combat
- Fixed an issue where Moment of Opportunity sometimes would not show up on the CC bar
- Fixed an issue where the CC bar would disappear when targeting an enemy currently crowd controlled
- Interrupt armor should now indicate infinite armor
- Critters should should now be filtered out
- Max draw distance has been reduced to 150m
- Clickable nameplate area is now the unit name and the health bar
- 'Show harvest nodes' is now enabled by default
- Nameplate occlusion is now enabled by default
- New exception: 'Wilderrun Trap'
- The targeting indicator has been changed to work better with the new nameplate structure
- Various changes and tweaks to the configuration window
Version 1.2.5
- Fixed an issue that caused an error in the challenge icon when unlocking new challenges
- Fixed an issue where certain quest-related units would not show up
- Fixed an issue that prevented nameplates from updating their type (This should fix a number of issues)
- Removed matrix column: 'Harvest'
- New configuration option: 'Show harvest nodes'
- New configuration option: 'Hide affiliations'
- New configuration option: 'Enable nameplate occlusion'
- Added tooltips to matrix row labels
- The matrix tooltip text has been changed to fit better
- Added information about the exceptions list in the information column
- Some changes has been made to the filtering of units and you generally see less nameplates
- Nameplates should now disappear when you are blinded
- The casting bars should now show/hide more reliably
- The absorb bar now scales to max health instead of max absorb
- When targeting a unit, the nameplate should now initialize without a slight delay
- Health/shield bars should now update without a slight delay
- Group members no longer have a different color
- For the sake of optimization, the 'Health color change' functionality is disabled when it's set to 0%. This is also indicated by the label
Version 1.2.4
- Fixed an issue that prevented sliders in the configuration screen to work properly
- Added Moment of Opportunity to the CC bar
- The CC bar now also shows the name of the CC
Version 1.2.3
- Added tooltips to the matrix buttons
- The help menu is now open by default
- Fixed an issue that prevented nameplates from updating their type (This should fix a number of issues)
- Made some changes to config initialization that should hopefully make it more stable
Version 1.2.2
- Various changes addressing initializing configuration
Version 1.2.1
- Fixed an issue that caused the target nameplate to not persist through a /reloadui
- Fixed an issue that caused an 'attempt to compare number with nil' error
- An issue that could cause 'Attempt to perform arithmetic on a nil value' error should hopefully be fixed
Version 1.2
- Code and XML has been significantly restructured to allow for some of the new functionality and optimization. Icons should now behave much more reliably, though at a slight performance cost
- New configuration option: 'Large shield bars'
- New configuration option: 'Hide health text'
- New configuration option: 'Always simple when healthy'
- New configuration option: 'Faux aggro indication'
- New configuration option: 'Draw distance'
- New configuration option: 'Health Color Change'
- Buttons in the configuration matrix now has two new states: in-combat and out-of-combat
- Added a help window to the configuration window to explain the new matrix functionality
- When not PvP-flagged, enemy players are neutrally colored (but still considered hostile in the matrix)
- Unit filtering has been slightly changed, and should generally filter out more friendly units
- General settings now have tooltips
- Fixed an issue that caused nameplate targeting to malfunction with sticky targeting disabled
- To improve long-term performance, the nameplate pool will perform cleanup when exceeding a certain size
- Target nameplate should now properly clear when changing zones
- Colors are now defined as hexadecimal values (In case you'd like to change it)
- Nameplates reacting to text bubbles now fade in/out faster
Version 1.1.2
- Fixed an issue where out of range unitframes would never be made
Version 1.1.1
- Occluded nameplates should now be hidden
Version 1.1
- Various optimization
- New configuration option: 'Smooth Bars'
- New configuration option: 'Swap class/level'
- New matrix row: 'Text Bubble Fade'
- Changed stalker class color
- Replaced class abbreviations with icons

