Nametag Overload

Abandoned
Take control of the nametags with new healthbar graphics and a plethora of options.

File Details

Nametag Overload v1.1.0

  • R
  • Mar 14, 2013
  • 265.06 KB
  • 229
  • latest

File Name

Viper_NametagOverload_v1.1.0.zip

Supported Versions

  • latest

Version 1.1.0

  • Removed another graphical layer from the healthbar, so that's 4 less layers compared to the standard healthbars.
  • Optimised some processing, thus reducing CPU load.
  • Replaces the "ă" character with "â" until I can get around to putting the correct character into the font.
  • Icons next to the name should align much better now.
  • Fixed some colour issues with the state graphics.
  • Fixed NPC name/healthbar display options to work correctly at all times.
  • The always show selected targets on top function has been improved.
  • Added pet name/healthbar display options.
  • Added the option to disable the always show selected targets on top.
  • Added ability to only show healthbar text for your selected targets.
  • States, resoruces and castbar now have an Y offset option.
  • Added two new identifiers for the healthbar text string: $barrier and $[barrier] - read the help in-game on how to use.
  • Added a barrier container text string which can be used with the $[barrier] identifier in the healthbar text string and only shows when a barrier is active.
  • The anchor now gets its position saved.
  • Fixed issue that could happen when opening options/help window for the first time.
  • Updated wording of options regarding placing enemy nametags back into view when off-screen.
  • Updated a few pieces regarding icon handling.
  • Stuff I've forgot...

Version 1.0.1

  • Fixed "Apply" button not saving changes.

Version 1.0.0

  • Initial release.