File Details
Nametag Overload v1.1.0
- R
- Mar 14, 2013
- 265.06 KB
- 229
- latest
File Name
Viper_NametagOverload_v1.1.0.zip
Supported Versions
- latest
Version 1.1.0
- Removed another graphical layer from the healthbar, so that's 4 less layers compared to the standard healthbars.
- Optimised some processing, thus reducing CPU load.
- Replaces the "ă" character with "â" until I can get around to putting the correct character into the font.
- Icons next to the name should align much better now.
- Fixed some colour issues with the state graphics.
- Fixed NPC name/healthbar display options to work correctly at all times.
- The always show selected targets on top function has been improved.
- Added pet name/healthbar display options.
- Added the option to disable the always show selected targets on top.
- Added ability to only show healthbar text for your selected targets.
- States, resoruces and castbar now have an Y offset option.
- Added two new identifiers for the healthbar text string: $barrier and $[barrier] - read the help in-game on how to use.
- Added a barrier container text string which can be used with the $[barrier] identifier in the healthbar text string and only shows when a barrier is active.
- The anchor now gets its position saved.
- Fixed issue that could happen when opening options/help window for the first time.
- Updated wording of options regarding placing enemy nametags back into view when off-screen.
- Updated a few pieces regarding icon handling.
- Stuff I've forgot...
Version 1.0.1
- Fixed "Apply" button not saving changes.
Version 1.0.0
- Initial release.