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Reworks all blood moon minibosses and tweaks some annoying blood moon enemies to be less annoying to deal with.
Also disables hardmode stat scaling for Hemogoblin Shark, Blood Eel and Dreadnautilus because it causes them to have bloated stats despite already being hardmode enemies.
Besides their attacks, their drop tables are also reworked:
Hemogoblin Shark
-Now only jumps when both it and the player are grounded
-Spit barrage attack has been changed into shooting three bouncing Drippler Crippler projectiles at an interval
-2 new attacks
-Attack rate becomes faster on expert mode when below 50% health
-Now has boss healthbar and map icon (but is still classified as a miniboss)
-100% chance to drop 1 of 3 items: Blood Thorn, Drippler Crippler and Drillobite
-33% chance to drop Hemogoblin Shark Tooth Necklace in expert mode
Blood Eel
-Dash no longer curves, also emits a faint orange glow, indicating that it takes more damage mid-dash
-2 new attacks
-Now has boss healthbar and map icon (but is still classified as a miniboss)
-100% chance to drop 1 of 3 items: Atlateel, Red Tide and Haemorrhaxe
-33% chance to drop Blood Reel in expert mode
Dreadnautilus
-Dashes thrice and no longer spins around the player after dashing
-2 new attacks
-Fire rate becomes faster on expert mode when below 50% health
-Now has boss healthbar and map icon (but is still classified as a miniboss)
-100% chance to drop 1 of 3 items: Sanguine Staff, Hemolysed Shell and Nauti-buss
-33% chance to drop DreadnautilusEye in expert mode
Zombie Merman
-1 new attack
-50% chance to drop Vampire Frog Staff
Wandering Eye Fish
-Movement reworked
-2 new attacks
-50% chance to drop Blood Rain Bow
Blood Squid
-No longer spawned by Dreadnautili, is now added to common enemies that can be fished out in pre-hardmode
-Movement and ranged attack reworked
-50% chance to drop Hypertension