Improved Gadets

Makes some adjustments to some gadgets making them more useful than vanilla
Avatar/Hero PvP: While the mod is enabled, PvP lobby hosting and matchmaking are disabled.
 
 
This mod makes some changes of most of the gadgets found in SWORD ART ONLINE: FATAL BULLET. All grenades (exclusing Sticky Grenade) now actually have a more realistic bounce. All damage is kept the same, if you want to have the damage increased of some gadgets download this mod here on CurseForge!
 
All gadgets now have a better reaction to enemies, the reaction chance varies on every enemy/boss level and the gadget used.
 

CHANGES MADE
  • Frag Grenade
Redues wait time of detonation. It will now explode instantly when it comes into contact with anything if it is thrown in the air for said period of time
 
  • Plasma Grenade/Ion Grenade
Applied stun build up upon detonation (consistent with SAO II/Phantom Bullet lore!). The amount of grenades needed to apply stun depends on the enemy/boss level. Ion Grenade applies less stun build up than Plasma Grenade
 
  • Sticky Grenade
Reduced wait time for detonation upon contact when landed on an object/enemy
 
  • Flashbang/Smoke Grenade
Instantly detonates upon contact with anything
 
  • Proximity Mine/Electromag Stun Trap/Siniser Mine
Reduced the trigger radius to cause the Mine to explode. Mine will now explode instantly
 
All Mines do not make any sound until detonation
 
Increased detonation radius on all Mines, each one being unique range, kept stun build up on Electromag Stun Trap the same as vanilla
 
Proximity Mine is the only one that has a guarantee reaction against any enemies/bosses (excluding invulnerable state)
 
  • Anti-AR Veil
Increased duration when placed. Kept the cooldown time same as vanilla
 
  • Ignition Knife/Toxic Knife
Increased speed when thrown
 
  • Melee Booster Kit 2
Slightly boosted buff, kept duration/cooldown time the same as vanilla
 

 
  • Combat Knife
N/A
 
This one does not have the asset in any of the PAK files so I am unable to make changes for it currently until further notice.
 
  • Resuscitation Kit
Attempted to add HP Regen when you revive said player(s)/NPC(s) with this gadget... some reason it didn't work?
 
Anything not listed here from the gadgets remains 100% vanilla
 

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To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.

The Improved Gadets Team

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To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance in the Website link

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