Transforms gameplay into a high‑responsiveness experience tailored for Endgame PvE and Co‑op play.
Core Mechanical & Action Refinements
Animation Flexibility
Added manual cancel/trigger options to Gunslinger and Sliding Shot via fire input
Horizontal Square/Star Splash (Lv.3) can now be manually cast during movement via melee input
Sliding Shot and Gunslinger can be manually turned during charge animations
Minor adjustments to Tactical Roll, Taunting Yell (Lv.4), Divine Blossom, Azure Tempest, Cyclone, Sword Barrier, Smoke Grenade, Anti‑AR Veil, Sinister Mine, and Proximity Mine
Technical Fixes
Corrected 4‑dash logic for Omnia Vanitas 4
Fixed Shield Matrix recovery buff consumption
Removed melee “hit‑stop” delay
Ballistics & Utility
Physical rounds now penetrate enemies
Bullet‑type skills (Healing, Explosive, etc.) can be fire instantly on skill activation
Optimized UFG grapple velocity
Weapon Art & Skill Specialization
Aggro Logic
Tranquilizer 4 now applies poison accumulation and hate reduction
Buff Re‑balancing
Power/Armor Form reworked into high‑impact, short‑duration burst buffs
Field Shots adjusted for group longevity
Refined Sentry Style buffs
Refined Enhance Gadget 4 buff
Status & Utility Adjustments
Tranquilizer 4 now applies Poison build‑up
Plasma Grenades apply Stun (consistent with SAO II lore)
Curing Field removes Skill Freeze
Healing Bullet/Field Shot/AED now apply HP regen based on skill used
Scaling
Increased damage coefficients for Level 4 skills to maintain endgame viability
Weapon Art Expansion
Restored cut sniper firing action
Added Skill Freeze Cleanse to Pistol Arts
Doubled Assault Rifle Weapon Art duration
Click here to learn how to install mods

