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Skill and Action Quality of Life changes and improvements

Makes adjustments and changes to the vanilla base game!
Transforms gameplay into a high‑responsiveness experience tailored for Endgame PvE and Co‑op play.
 

Core Mechanical & Action Refinements

 

Animation Flexibility

Added manual cancel/trigger options to Gunslinger and Sliding Shot via fire input
 
Horizontal Square/Star Splash (Lv.3) can now be manually cast during movement via melee input
 
Sliding Shot and Gunslinger can be manually turned during charge animations 
 
Minor adjustments to Tactical Roll, Taunting Yell (Lv.4), Divine Blossom, Azure Tempest, Cyclone, Sword Barrier, Smoke Grenade, Anti‑AR Veil, Sinister Mine, and Proximity Mine
 

Technical Fixes

 
Corrected 4‑dash logic for Omnia Vanitas 4
 
Fixed Shield Matrix recovery buff consumption
 
Removed melee “hit‑stop” delay
 
Ballistics & Utility
 
Physical rounds now penetrate enemies
 
Bullet‑type skills (Healing, Explosive, etc.) can be fire instantly on skill activation
 
Optimized UFG grapple velocity
 
Weapon Art & Skill Specialization
 

Aggro Logic

Tranquilizer 4 now applies poison accumulation and hate reduction
 

Buff Re‑balancing

 
Power/Armor Form reworked into high‑impact, short‑duration burst buffs
 
Field Shots adjusted for group longevity
 
Refined Sentry Style buffs
 
Refined Enhance Gadget 4 buff
 

Status & Utility Adjustments

 
Tranquilizer 4 now applies Poison build‑up
 
Plasma Grenades apply Stun (consistent with SAO II lore)
 
Curing Field removes Skill Freeze
 
Healing Bullet/Field Shot/AED now apply HP regen based on skill used
 

Scaling

 
Increased damage coefficients for Level 4 skills to maintain endgame viability
 
Weapon Art Expansion
 
Restored cut sniper firing action
 
Added Skill Freeze Cleanse to Pistol Arts
 
Doubled Assault Rifle Weapon Art duration
 

 

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Author Transparency & Project Provenance

To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance.

The Skill and Action Quality of Life changes and improvements Team

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To maintain professional integrity and provide a clear record of my work history, modding requests, and verified community collaborations, please refer to the Development Archive: Project History and Provenance in the Website link

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