A dependency framework to plug your own minigames onto arcade cabinets, with a shared ticket wallet, high scores, and a prize booth. It provides a C# API, and a worked example that adds three playable games. Does nothing on its own.
- Gameplay Basics
- +2
- 1
- Aug 26, 2026Aug 26, 26
- 1.6.15
A modding framework that lets content packs and C# mods attach an interaction menu, with conditions, costs, cooldowns and effects, to any big craftable or furniture. Requires Content Patcher to create the objects.
- Modding Tools
- +1
- 7
- Aug 25, 2026Aug 25, 26
- 1.6.15
Sell prices react to how much you sell. Flood the market and prices drop, sell little for a scarcity premium. Works on crops, artisan goods, forage, animal products, and fish, with coloured tooltips, a Market Report TV channel, and GMCM support.
- Misc
- +1
- 0
- Aug 26, 2026Aug 26, 26
- 1.6.15
Adds 12 unique recolors for the Fish Pond building using Alternative Textures. Use the paint bucket to switch between styles like, Red, Green, Blue, Magenta, and more.
- Visuals
- +1
- 9
- Aug 25, 2026Aug 25, 26
- 1.6.15
Adds 12 unique recolors for the Stable building using Alternative Textures. Use the paint bucket to switch between styles like, Red, Green, Blue, Magenta, and more.
- Buildings
- +1
- 0
- Aug 26, 2026Aug 26, 26
- 1.6.15
Turn on the TV and let the local news anchor recap your week in the valley, generated live from your own deeds. Works with other TV mods.
- Gameplay Basics
- +1
- 12
- Aug 25, 2026Aug 25, 26
- 1.6.15


