File Details
VanguardFramework-1.1.2-CF.zip
- R
- Jun 20, 2026
- 122.29 KB
- 376
- 1.0.0
File Name
VanguardFramework-1.1.2-CF.zip
Supported Versions
- 1.0.0
[1.1.2] - 2026-06-19
Added
- New
vf farmcommand group +VF.Farmmodule for agriculture. Crop protection moved fromvf cheattoggle plantstovf farm cropsdontdie(enabled by default, config key unchanged), and the death diagnostic tovf farm debug. vf farm water— fills every farmland's water storage to max instantly.vf farm autowater(toggle, persisted) — keeps every farmland watered automatically so crops never run dry.vf farm grow— alias ofvf cheat growin the farm namespace.vf farm growspeed <0.1-50|default>— scales how fast crops grow (1.0vanilla, up to50x faster or down to0.1x slower), persisted (CropGrowthSpeed) and applied to crops already in the world (incl. loaded-from-save). Speed-up advances growth smoothly/progressively via a 250 ms fill loop (the game's own grow timer only fires ~every 30s, so scaling on it alone made crops lurch a whole stage at a time); scales withvf world timescaleand pauses with the world. Slow-down (<1) re-scales the natural tick via aPlantTimerTickpost-hook. Both still require water — unwatered/paused crops are unaffected. Unlikevf world timescale, it speeds up only crop growth, not the whole world.- Time scale (
vf world timescale <0.01-20>) — sets global game speed viaWorldSettings.TimeDilation; pause-aware (shares state withvf world pause).
Changed
vf cheat groworvf farm grownow grows crops instantly and visually, not just in data — plants now properly refresh their mesh to the final stage.- Plant protection (
vf farm cropsdontdie): crops no longer "die" from drought, thunderstorms, or any trigger. Watering is still required to grow normally. Covers all_BP_Plant_MASTER_Ccrops.
Fixed
- Fixed a stutter/lag spike every time a player closed any interface (pause menu, workbench/table, hand-crafting on
F, inventory, …), reported by multiple players. The pause-on-menu hooks were getting re-registered on every respawn/area change, stacking duplicate callbacks that compounded over a session. - Fixed
BuildAnywherenot actually taking effect when auto-applied on game start (e.g. via thedefault/enhanced/cheats/vanillaplusGameplay presets), even though it showed as enabled in config/status. It only worked if the player re-ranvf device buildanywhereafter the world had fully loaded.