Vanguard - Framework API

Vanguard Framework is a Lua API and toolset for Solarpunk (UE5). It provides a robust framework for mod developers and a full suite of console commands to control player stats, inventory, weather, time, and the airship in real-time.

File Details

VanguardFramework-1.1.2-CF.zip

  • R
  • Jun 20, 2026
  • 122.29 KB
  • 376
  • 1.0.0

File Name

VanguardFramework-1.1.2-CF.zip

Supported Versions

  • 1.0.0

[1.1.2] - 2026-06-19

Added

  • New vf farm command group + VF.Farm module for agriculture. Crop protection moved from vf cheattoggle plants to vf farm cropsdontdie (enabled by default, config key unchanged), and the death diagnostic to vf farm debug.
  • vf farm water — fills every farmland's water storage to max instantly.
  • vf farm autowater (toggle, persisted) — keeps every farmland watered automatically so crops never run dry.
  • vf farm grow — alias of vf cheat grow in the farm namespace.
  • vf farm growspeed <0.1-50|default> — scales how fast crops grow (1.0 vanilla, up to 50x faster or down to 0.1x slower), persisted (CropGrowthSpeed) and applied to crops already in the world (incl. loaded-from-save). Speed-up advances growth smoothly/progressively via a 250 ms fill loop (the game's own grow timer only fires ~every 30s, so scaling on it alone made crops lurch a whole stage at a time); scales with vf world timescale and pauses with the world. Slow-down (<1) re-scales the natural tick via a PlantTimerTick post-hook. Both still require water — unwatered/paused crops are unaffected. Unlike vf world timescale, it speeds up only crop growth, not the whole world.
  • Time scale (vf world timescale <0.01-20>) — sets global game speed via WorldSettings.TimeDilation; pause-aware (shares state with vf world pause).

Changed

  • vf cheat grow or vf farm grow now grows crops instantly and visually, not just in data — plants now properly refresh their mesh to the final stage.
  • Plant protection (vf farm cropsdontdie): crops no longer "die" from drought, thunderstorms, or any trigger. Watering is still required to grow normally. Covers all _BP_Plant_MASTER_C crops.

Fixed

  • Fixed a stutter/lag spike every time a player closed any interface (pause menu, workbench/table, hand-crafting on F, inventory, …), reported by multiple players. The pause-on-menu hooks were getting re-registered on every respawn/area change, stacking duplicate callbacks that compounded over a session.
  • Fixed BuildAnywhere not actually taking effect when auto-applied on game start (e.g. via the default/enhanced/cheats/vanillaplus Gameplay presets), even though it showed as enabled in config/status. It only worked if the player re-ran vf device buildanywhere after the world had fully loaded.