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Vanguard - Framework API

Vanguard Framework is a Lua API and toolset for Solarpunk (UE5). It provides a robust framework for mod developers and a full suite of console commands to control player stats, inventory, weather, time, and the airship in real-time.

Vanguard Framework

๐Ÿ›ก๏ธ Vanguard Framework

A modding API & toolset for Solarpunk (Cyberwave, UE5)
Version v1.1.1  •  Requires UE4SS for Solarpunk  •  โœ… Steam & Game Pass


โœจ What is it?

Vanguard Framework is a Lua scripting layer built on top of RE-UE4SS for Solarpunk. It gives you a structured API that other mods can build on, plus a full set of in-game console commands for direct use.

It exposes modules to control the player, world, airship, inventory, world devices and more — all without PAK files, new assets, or any change to game files.

๐Ÿ’ก Install it and you're ready to go. Open the console with ~ and type vf help to see everything.

Vanguard Framework features


๐ŸŽฎ What you can do

  • ๐Ÿƒ Player — movement speed, home point, teleport.
  • ๐ŸŒ World — time of day, weather, skip night, pause.
  • ๐Ÿš Airship — refill battery, repair hull, teleport to cockpit, summon the ship.
  • ๐Ÿ‘ฅ Multiplayer — co-op player list, teleport to / summon players.
  • ๐ŸŽ’ Inventory & Items — give any of 298 items, set quantities, stack-size overrides, chest expansions.
  • ๐Ÿ”ง Tools — durability multipliers (x1 → x10, or infinite).
  • โš™๏ธ World Devices — Ore Drills, Batteries, Sprinklers, Fuel Generators, Solar Panels, Windmills, Wooden & Sky Turbines, Electric & Fuel Furnaces, Transport Drones, plus BuildAnywhere.
  • ๐ŸŽ›๏ธ Cheats & toggles — refill stats, grow plants, free build/craft, fly mode, infinite survival stats.
  • โŒจ๏ธ Keyboard Shortcuts — 25 keybinds across 4 toggleable groups.
<details> <summary>๐Ÿ“‹ Full command groups (click to expand)</summary>
  • vf player — Movement speed, home point, teleport
  • vf world — Time of day, weather, skip night, pause
  • vf airship — Battery refill, hull repair, status, tp, pull/call
  • vf multiplayer — Co-op player list, tp, pull/call
  • vf item — Give items, list all 298 known items
  • vf inv — Slot giving, quantity set, stack overrides, chest expansions
  • vf tool — Tool durability overrides (x1–x10, infinite) and status
  • vf cheat / vf cheattoggle / vf cheatdev — Survival refill, grow plants, free build/craft, fly, infinite stats
  • vf shortcuts — Enable/disable keyboard shortcut groups
  • vf device — Control all supported world devices + BuildAnywhere
  • vf config — Persistent key/value settings
  • vf gameplay — Apply preset configs (requires Vanguard Gameplay)
  • vf debug — Inventory dump, class finder, item cache rebuild, CDO dump
</details>

๐Ÿงฉ Build your own mod on top of it

Drop a Scripts/vanguard_api.lua file in your mod folder. The Framework auto-discovers and loads it at startup, passing the full VF API as the first argument:

-- YourMod/Scripts/vanguard_api.lua
local VF = ...
local M = {}

VF.Events.On("PlayerReady", function(char)
    local speed = VF.Config.Get("yourmod.speed", 800)
    VF.Player.SetSpeed(speed)
end)

M.HandleCommand = function(Parameters, OutputDevice)
    -- handle your own vf subcommands here if needed
end

return M

Available modules: VF.Player, VF.World, VF.Airship, VF.Inventory, VF.Devices, VF.Shortcuts, VF.Config, VF.Events, VF.Utils, VF.Debug.


๐Ÿ“ฆ Installation

  1. Install UE4SS for Solarpunk in the game's binaries folder (Win64 on Steam, WinGDK on Game Pass).
  2. Extract the download and copy VanguardFramework/ into ue4ss/Mods/VanguardFramework/.
  3. Launch the game. The UE4SS log should show: [VF] Vanguard Framework loaded successfully!
  4. Open the console (~) and type vf help to verify.

๐Ÿ“– Documentation

The docs/ folder ships with full references:

  • docs/api.md — Full API reference (start here to build a mod on top of the framework).
  • docs/commands.md — Complete command reference with syntax, arguments and examples.
  • docs/items.md — Full list of all 298 items for vf item give.
  • docs/technical.md — Technical notes, confirmed class names, field reference for Solarpunk UE 5.7.1.

โš ๏ธ What it does NOT do

  • Add new items, meshes, textures, crops, animals, islands or recipes (those need PAK files).
  • Synchronize changes in multiplayer — all modifications are local to the client running the mod.

๐Ÿšง In active development

Solarpunk launched on June 8, 2026, and both the game and this framework are updated frequently. Command syntax and API signatures may change between versions; breaking changes are documented in the changelog. Found a bug or a class name that changed after a game update? Please report it in the comments.


 

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