Ultimate Gamepad Experience

A complete controller overhaul for Skyrim SE / AE. A 32-slot action bar on your D-pad and face buttons, a HUD drawn in Skyrim's own style, controller-native movement and camera, quick loot, loadout wheel and more - in a single SKSE DLL.
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UltimateGamepadExperience-1.1.0.zip

File nameUltimateGamepadExperience-1.1.0.zip
Uploaded
Oct 14, 2026
Downloads
2
Size
2.8 MB
File ID
9174991
Type
R
Release

What's new

Version 1.1.0

Added
- Shortcuts window: press Create / View (assign mode) and a window in the middle of the screen lists every game action and every assign-mode action with its current binding. It follows your rebinding and the button style, and closes together with the assign mode. Can be switched off in Settings -> Look.
- New option "A tap on a slot uses the item right away" (Settings -> Controls): D-pad and face buttons, D-pad only, face buttons only, or neither. Where a tap does not use the item, it only selects it (a potion does nothing, a spell goes into the hand) and holding the slot uses it. It replaces the old "Tapping a spell slot" option; an old "only selects" choice becomes "D-pad only".
- Automatic button names and glyphs: by default the mod now shows PlayStation names for a Sony controller and Xbox names for anything else, and switches live when a pad is plugged in or out. Xbox or PlayStation can still be fixed in Settings -> Look.
- New slider "Text and background contrast" (Settings -> Look).

Changed
- Larger, higher-contrast HUD by default: about 15% bigger (scale 1.35 -> 1.55), a dark outline and halo around all text, brighter secondary text and denser panels. Moving the contrast slider to about 50% restores the old, flatter look.
- Movement and camera are back to the game's own handling. Only these are added: the left stick turns the character freely, the right stick turns the camera freely (also with a weapon drawn), sprint carries on through turns, you can jump while sprinting, and the instant switch between first and third person with a return to the earlier camera distance.
- The extras (melee swings turning to a near enemy, the camera swinging behind a sprinting character, momentum in the air, a jump just after running off an edge, and the first person arms centered in the frame) are now off by default. They are still available in Settings -> Movement.
- The character now follows the left stick from the slightest tilt past the game's dead zone. Before, at a gentle tilt (walking) it walked straight ahead and turned only once the stick went further.
- A sprint no longer stops for a turn on the spot; a reversal is made in a curve instead.
- The archive now includes a README and this changelog, and PadBar.ini is in English.

Fixed
- The first person arms centering (now off by default) could throw an arrow off the crosshair and move the hands over the screen while drawing a bow. It is never applied to a bow or crossbow any more, and it eases out at once when drawing, blocking or attacking.
- The hand labels under the slot clusters ran off the edge of the screen at larger sizes.

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