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Every Man's Custom Skill FrameWork Vr

Every Mans Vr Port Of Custom Skills Framework credits to meh321 for the original https://www.nexusmods.com/profile/meh321
Screenshot 2026-07-24 191115.png

Screenshot 2026-07-24 191115.png

Screenshot 2026-07-24 191017.png

Screenshot 2026-07-24 191017.png

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Screenshot 2026-08-02 080209.png

Screenshot 2026-08-02 080209.png

Description

Custom Skills Framework VR A full rewrite of Custom Skill Framework for Skyrim VR.

                         All glory goes to Father God.

This wasn’t an easy project, but it is now stable and working reliably. The only remaining issue is a minor cosmetic one:

  • A mock skill wheel briefly appears before the actual perk tree opens. Simply click any skill on the mock wheel (preferably the skill you are currently on) and the real perk tree will load.
  • The only known instability is if you rapidly scroll through roughly 8 skills on the mock wheel at once, which can cause a CTD. Under normal use it is stable.

disclaimer some skills utilize skse plugins like bug fixes sse for certian perks in the skills to function better most are incompatible but the skills work without i will port them as  find time god bless

pyromancy showcase

 

What Works

So far the following have been tested and work:

What Doesn’t Work (Early Testing)

Requirements

LOAD ORDER

Load order1

 

 

Load Order 2

Update: Electromancy fix has been added to the files.

Note: The Quick Download button currently defaults to the DLL source instead of the 3 mod files. Please check the Files tab and use the load order shown in the screenshot.

Credits

Massive thanks to meh321 and parapets for laying the groundwork that made projects like this possible. The Skyrim modding community owes a great deal to their work. https://www.nexusmods.com/profile/meh321/mods

          https://www.nexusmods.com/profile/Parapets

The Every Man's Custom Skill FrameWork Vr Team

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I Love The Lord, I Love Cats, I Love David Bowie, Not Much Else To Say.

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