Ten Trinity Square Hotel
Sims version of a famous hotel on Ten Trinity Square in London. Fully furnished CC build. This build can be used for many different purposes (community lots).
- Main level : entry lobby, reception area, 2 restaurants (the one in the rotunda could also act as a bar), 2 restaurant kitchens, private dining room, business center, meeting room, public bathroom, staff office.
- Lower level : grand ball room, spa/gym/beauty center, staff’s area (office, breakroom, changing room, facility room and laundry)
- First floor : 6 luxury hotel rooms, 1 hotel suite with a terrace.
- Second floor : 2 very large penthouses, 1 one with a balcony and 1 with a rooftop terrace.
- Lot size : 50×50. Currently set as a generic lot. This lot could be used as a : restaurant, lounge, bar, nightclub, spa, wedding venue and of course residential. All requirements for the mentioned lot types have been met. Please note : if you play this lot as a restaurant, I would recommend to use only one of the available restaurants (and remove the waiter station, host station and chef station from the other restaurant, for routing purposes).
- Packs used for the shell/exterior/landscaping : Highschool Years, Cottage Living, Snowy Escape, Eco Lifestyle, Get Famous, Get Together, Discover University, Island Living, Vampires, Spa Day, Dine Out and Vintage Glamour. Many others for the interior.
- Please do not claim as your own /upload this build elsewhere.
CC used
- ZeroTwentySims : ZT Marble Floor and Wall set
- Felixandre : Paris, London, Berlin, Florence, Grove, Gatsby, Colonial, Shop the Look Part II, Georgian, November 2017, December 2017, January 2018, October 2017 and September 2017
- Harlix : Harluxe, Orjanic, Bafroom, Kichen, Livin Rum and Jardane
- Harrie : Heritage, Halcyon Kitchen, Octave and Brownstone
- Mutske : Caesar Construction Set
- Tuds : Cave, Ema, NCTR and Wave
- Peacemaker : Caine Living
- Sixam : Hotel Bedroom Set
- Pierisim : MCM Bathroom
- Ravasheen : Uplifting Elevators
- Zerotwentysims.com : Misc. CC pack, see post