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Spellcaster Tweaks

Small changes to make Spellcaster gameplay more balanced and engaging

This mod is a series of changes that tweaks several aspects of how spells are cast and learned in the Realm of Magic game pack. All in all, these changes make playing as a Spellcaster more challenging and engaging. You'll definitely need to keep a more careful watch over your Charge Meter!

Features

Copypasto Nerf

Conjuring random matter from the ether is a fun parlor trick suitable for even novice Spellcasters, but weaving magical energies into an exact copy of something requires expertise, finesse, and, more than anything else, effort.

Casting Copypasto now generates more Charge based on the value and rarity of the item being duplicated.  (25-200 points per cast up ). Low rank Spellcasters will likely only get one cast on an expensive item before risking an Overload.

Dedeathify Nerf

Did you really think crossing the fabrics of life and death would be that simple?

Casting Dedeathify now generates far more Charge (300 points per cast). Spellcasters are almost guaranteed to Overload if they do not pick up any perks beforehand.

Discharge Drain

Discharging is a useful and responsible way to avoid Overloading, but magical energy tends to be a bit "sticky" for lack of a better term.

Using Discharge now reduces your Sim's Energy need by 15% (up from 0%).

Learning Changes

There's only so much I can teach you by showing you. True learning comes from applying yourself to your studies. Keep your head in your books, and remember: practice makes perfect!

Sims can search for new tomes every four hours (down from 12 hours).
Sims can ask the Sages for spells directly once every 60 hours (up from 24 hours).
The duration of these cooldowns can be changed in the settings.

More Charge Gain

Be careful, young one! You can't go around casting spells so frivolously. Take time to consider each one carefully and thoughtfully lest you find yourself on the wrong end of an explosion.

All spells now generate more Charge (50 points per cast up from 40).
Practicing magic now generates more Charge (2 points per tick up from 0.25)
The Charge Control perk now reduces Charge by 15% (down from 25%).

Settings

Settings for this mod can be accessed through the Glimmerstone in a Spellcaster's inventory or by shift-clicking a Sim and using the debug pie menu. All features can be toggled on and off, and the two cooldown values can be set to any positive number.

Languages

English
Polish (thank you, Osqar!)
Portuguese (thank you, rvttor!)

New translations are always welcome!

Requirements

This mod requires the Realm of Magic game pack.

Special Thanks

Andrew and The Sims 4 Studio team for making Sims 4 Studio
and the greater The Sims 4 creator community for their continuous help and support throughout the whole modding process

Discord Server

For bug reports, live troubleshooting, discussion of my mods, and general chit-chat, please join us on the Sims After Dark Discord server. It is a joint mod support server for LeRoiDeToutShinobu NoxNC4T/Keke, and myself. 

Join us here!

Supporting My Mods

This mod and all of my others are free to download and will remain so. If you'd like to support their continued development, you can donate to my Patreon. I occasionally post progress updates and exclusive access to beta versions of my newer mods.

Become a Patron!

The Spellcaster Tweaks Team

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