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Townie Demographics

Tailored Townies for unique characters in each World

This is a companion mod to Home Regions. Getting townies to live in their own town was just the start. Now it's time for them to actually look, dress, act, walk, and be named differently depending not only on the World they're from, but each individual neighborhood, too.

 

Unique Neighborhoods, Unique Residents

Each neighborhood now comes with a set of unique attributes for Sims who live there, including:

  • Fashion choices
  • Physical features
  • Names
  • Skills
  • Traits and preferences
  • Walkstyle
  • Occult status

For example, Sims living in Willow Creek are more likely to have African features and use a mix of French and Spanish names to match their Creole heritage. Sims from the the snooty Sage Estates neighborhood will have a Polished or Preppy fashion style and know a bit about Gardening, while Sims from Foundry Cove wear more Basic clothes and have a knack for Handiness.

Sims throughout Oasis Springs are more likely to have Latin features, use Hispanic names, and can handle spicy food. Sims living in the nicer neighborhoods like Skyward Palms wear Hipster or Preppy clothes, Sims living in town wear more Basic or Outdoorsy clothes, and Sims living in the eccentric Bedrock Strait wear Rocker and Boho styles.

Sims in Windenburg are more likely to have European features and use names from Germany and Northern Europe. Sims living in the rural parts know some Gardening, while Sims living out on the island have Fishing skill.

The shadowy denizens of Forgotten Hollow know a thing or two about Vampire Lore, and they are likely to be vampires themselves! They will all dress the part with various vampire styles, use Central European names, and some are easily spotted by their creepy walk.

Sims living around University of Britechester tend to have some Writing skill, while those around Foxbury Institute have some Programming skill.

Sims in Tartosa have Italian names and good Cooking skill, and (if you have Pizza Preferences installed) they are born with an innate hatred of pineapple on pizza.

These are just a few examples.

As a side benefit of telling Sims to use a single fashion style at a time, their outfit choices tend to be a little better. No mismatching suit jackets with swim trunks, just poor color coordination.

Existing Sims and any user-created Sims are not subject to these templates, and even randomly generated townies always have a chance to bypass part of the template so that neighborhoods do not become too homogeneous.

 

Home Regions Integration

While Home Regions is not strictly required to use this mod, you're less likely to see many local townies who will use these new templates without it installed, so it is highly recommended that these two mods are used together.

With this mod and Home Regions installed, when townies spawn in a World, they also get assigned to a neighborhood by a random weighting. By default, townies are more likely to be assigned to dense or working class neighborhoods, and less likely to be assigned to sparse or upper class ones. These weights can be changed in the Home Regions settings.

Known Issue

Pets and strays (if you have Pets Everywhere installed or any other mod that adds strays to more places) that spawn in neighborhoods with a custom name set may get human-sounding names and surnames instead of the specific pet names due to how non-default name lists are prioritized. This is apparently an issue in an unmodded game as well, but it usually only happens in Selvadorada since that's the only place with both a Townie Demographic template and a non-default name set. This has no impact on gameplay or the pet's behavior. Plus, sometimes the names are cute.

 

Languages

This mod uses the game's own localization data and can be used by all languages. The only added strings are for mod conflict notifications.

Those strings have been translated into the following languages:

Spanish (thank you, LeRoiDeTout!)
Italian (thank you, ISY!)
German (thank you, NeedCoffee4That!)
Russian (thank you, Jane_Moriarty!)
Traditional Chinese (thank you, WANZI!)
Simplified Chinese (thank you, WANZI!)
Polish (thank you, Aarathiel!)
Dutch (thank you, gemberveer!)

Supplementary names have been provided for the following namesets:

Italian (thank you, MasSIMo!) 
Finnish (thank you, pautsi!)

If you would like to provide more names for a particular nationality or group, or create namesets for non-Roman alphabets, please contact me directly on Discord.

 

Requirements and Compatibility

This mod only requires the Base Game, but supports all packs.

This mod isn't likely to conflict with other mods because of how the script interacts with the game assets. There are no direct tuning overrides. 

A conflict can occur if you have a mod installed that deletes the name data for other languages for some reason. If this occurs, a message will notify you in-game.

 

Special Thanks

Andrew and The Sims 4 Studio team for making Sims 4 Studio
LeRoiDeTout for creating the Street Weighting script
and the greater The Sims 4 creator community for their continuous help and support throughout the whole modding process.

 

Discord Server

For all bug reports, live troubleshooting, discussion of my mods, and general chit-chat, please join us on the Sims After Dark Discord server. It is a joint mod support server for LeRoiDeToutShinobu NoxNC4T/Keke, and myself. 

Join us here!

 

Supporting My Mods

This mod and all of my others are free to download and will remain so. If you'd like to support their continued development, you can donate to my Patreon. I occasionally post progress updates and exclusive access to beta versions of my newer mods.

Become a Patron!

The Townie Demographics Team

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