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Slider Unlock

Your sliders, without the limits!
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[Mizu] Slider Unlock v0.2.0.zip

File nameMizu-Slider-Unlock-v0.2.0.zip
Uploader
MizuTS4MizuTS4
Uploaded
Oct 31, 2026
Downloads
498
Size
20.0 KB
File ID
9386936
Type
R
Release
Supported game versions
  • 1.129.39

What's new

[Mizu] Slider Unlock — v0.2.0 🔧 EN A new Slider Unlock update is here! ❤️

I've been working on some major improvements for this release, focusing on performance, compatibility, and making the whole experience smoother and more reliable.

Version 0.2.0 brings better support for different types of sliders, improvements to the unlocking and amplification systems, and additional safeguards for your custom content.

Whether you use just a handful of sliders or have a massive Mods folder, I wanted to make sure everything runs as smoothly and safely as possible.

Here's what's new!

🚀 Performance & Optimization Background processing: File scanning and patching now run in the background, keeping the game responsive while the mod does its work.

Smarter Mods folder scanning: I've added a caching system that only checks files that have changed, avoiding unnecessary scans.

Faster performance with large CC collections: Even Mods folders containing over 20,000 files can be scanned in seconds once the cache is built.

✨ Slider Compatibility & Improvements Better body slider support: Body sliders now apply their values to the correct regions, using the game's own region mapping.

Expanded custom morph support: Sliders that use bone-delta morphs, including height sliders and the BTTB collection, can now be amplified using mizu.slider.amplify.

Unlock and Amplify now work together: Both features can be applied to the same package, allowing you to extend slider limits and amplify their effects without one overriding the other.

More accurate region detection: I've improved how the mod distinguishes between face and body modifiers. Unknown regions now default to body rather than face.

🛡️ Stability & File Protection Automatic multiplier updates: Changing your unlock or amplify multiplier now restores the original file before applying the new value, so you won't end up stacking unintended changes.

Better protection for updated CC: The mod now recognizes when a .package has been replaced or updated, preventing older backups from overwriting newer versions of your custom content.

Safer file writing: I've introduced atomic file writes to reduce the risk of corrupted packages or saved data, while also improving how the mod handles certain file access conflicts.

Automatic retry system: If a file is temporarily locked, the mod queues the change and tries again the next time the game starts.

Original compression preserved: Packages keep their original compression format when patched, improving compatibility with third-party custom morphs. Unsupported compression formats are safely skipped.

Protected backups: All backups are kept within the mod's own state folder.

Improved value monitoring: The watchdog now stays active across travel and loading screens by using the game's built-in cross-zone alarm system.

More complete restoration: Running mizu.slider.rollback now also removes pending changes for any files being restored.

⚙️ Quality-of-Life Improvements 3× default unlock multiplier: mizu.slider.unlock now uses 3× automatically, so there's no need to specify a multiplier unless you want a different one.

Better saved value handling: mizu.slider.push now clears stored values when sliders return to their normal range.

More useful diagnostic information: mizu.slider.status now correctly tracks restored backups, while mizu.slider.dump displays the game's actual region names and all four modifier lists.

Automatic migration from older versions: Existing unlock and amplification settings are carried over automatically when updating from a previous build.

💻 Available Commands Command Description mizu.slider.unlock [mult] Unlocks slider limits. Default: 3×. mizu.slider.amplify [mult] Amplifies morph effects. Default: 2×. Applies to sliders only; adding true also includes presets. mizu.slider.set <key> <value> Sets a modifier value in real time. mizu.slider.push Applies saved values to your Sim. mizu.slider.clear Clears saved modifier values. mizu.slider.dump Displays all modifier lists. mizu.slider.diff Shows which modifiers have changed. mizu.slider.snap Takes a snapshot of the current modifier values. mizu.slider.name Assigns a name to a modifier key. mizu.slider.list Lists named modifier keys. mizu.slider.fix Reapplies saved values, including after traveling. mizu.slider.status Displays unlock, amplification, and pending operation information. mizu.slider.rollback Restores all original files. Thank you so much for your love and support! ❤️

Every comment, suggestion, and bug report I receive helps me improve my mods and make them better for everyone.

If you run into anything unexpected, please feel free to share your logs with me so I can take a closer look.

I hope you enjoy the update and all the extra customization possibilities it brings!

With love, Mizu. 💗

[DE] A new Slider Unlock update is here! ❤️

I've been working on some major improvements for this release, focusing on performance, compatibility, and making the whole experience smoother and more reliable.

Version 0.2.0 brings better support for different types of sliders, improvements to the unlocking and amplification systems, and additional safeguards for your custom content.

Whether you use just a handful of sliders or have a massive Mods folder, I wanted to make sure everything runs as smoothly and safely as possible.

Here's what's new!

🚀 Performance & Optimization Background processing: File scanning and patching now run in the background, keeping the game responsive while the mod does its work.

Smarter Mods folder scanning: I've added a caching system that only checks files that have changed, avoiding unnecessary scans.

Faster performance with large CC collections: Even Mods folders containing over 20,000 files can be scanned in seconds once the cache is built.

✨ Slider Compatibility & Improvements Better body slider support: Body sliders now apply their values to the correct regions, using the game's own region mapping.

Expanded custom morph support: Sliders that use bone-delta morphs, including height sliders and the BTTB collection, can now be amplified using mizu.slider.amplify.

Unlock and Amplify now work together: Both features can be applied to the same package, allowing you to extend slider limits and amplify their effects without one overriding the other.

More accurate region detection: I've improved how the mod distinguishes between face and body modifiers. Unknown regions now default to body rather than face.

🛡️ Stability & File Protection Automatic multiplier updates: Changing your unlock or amplify multiplier now restores the original file before applying the new value, so you won't end up stacking unintended changes.

Better protection for updated CC: The mod now recognizes when a .package has been replaced or updated, preventing older backups from overwriting newer versions of your custom content.

Safer file writing: I've introduced atomic file writes to reduce the risk of corrupted packages or saved data, while also improving how the mod handles certain file access conflicts.

Automatic retry system: If a file is temporarily locked, the mod queues the change and tries again the next time the game starts.

Original compression preserved: Packages keep their original compression format when patched, improving compatibility with third-party custom morphs. Unsupported compression formats are safely skipped.

Protected backups: All backups are kept within the mod's own state folder.

Improved value monitoring: The watchdog now stays active across travel and loading screens by using the game's built-in cross-zone alarm system.

More complete restoration: Running mizu.slider.rollback now also removes pending changes for any files being restored.

⚙️ Quality-of-Life Improvements 3× default unlock multiplier: mizu.slider.unlock now uses 3× automatically, so there's no need to specify a multiplier unless you want a different one.

Better saved value handling: mizu.slider.push now clears stored values when sliders return to their normal range.

More useful diagnostic information: mizu.slider.status now correctly tracks restored backups, while mizu.slider.dump displays the game's actual region names and all four modifier lists.

Automatic migration from older versions: Existing unlock and amplification settings are carried over automatically when updating from a previous build.

💻 Available Commands Command Description mizu.slider.unlock [mult] Unlocks slider limits. Default: 3×. mizu.slider.amplify [mult] Amplifies morph effects. Default: 2×. Applies to sliders only; adding true also includes presets. mizu.slider.set <key> <value> Sets a modifier value in real time. mizu.slider.push Applies saved values to your Sim. mizu.slider.clear Clears saved modifier values. mizu.slider.dump Displays all modifier lists. mizu.slider.diff Shows which modifiers have changed. mizu.slider.snap Takes a snapshot of the current modifier values. mizu.slider.name Assigns a name to a modifier key. mizu.slider.list Lists named modifier keys. mizu.slider.fix Reapplies saved values, including after traveling. mizu.slider.status Displays unlock, amplification, and pending operation information. mizu.slider.rollback Restores all original files. Thank you so much for your love and support! ❤️

Every comment, suggestion, and bug report I receive helps me improve my mods and make them better for everyone.

If you run into anything unexpected, please feel free to share your logs with me so I can take a closer look.

I hope you enjoy the update and all the extra customization possibilities it brings!

With love, Mizu. 💗

[PT-BR] Uma nova atualização do Slider Unlock chegou! ❤️

Nesta versão, trabalhei em melhorias importantes de desempenho, ampliei a compatibilidade com diferentes tipos de sliders e aperfeiçoei os sistemas de desbloqueio, amplificação e proteção dos arquivos.

Meu objetivo é oferecer uma experiência mais estável, segura e eficiente, especialmente para quem utiliza grandes coleções de conteúdos personalizados.

Confira as novidades!

🚀 Desempenho e otimização Processamento em segundo plano: a análise e a modificação dos arquivos agora são realizadas sem interromper o funcionamento do jogo.

Verificação inteligente da pasta Mods: implementei um sistema que identifica os arquivos alterados e analisa apenas o necessário, evitando verificações repetidas.

Mais agilidade em bibliotecas grandes: coleções com mais de 20 mil arquivos podem ser verificadas em poucos segundos, aproveitando as informações já armazenadas.

✨ Compatibilidade e funcionamento dos sliders Melhor suporte aos sliders corporais: corrigi a aplicação dos valores para que cada slider utilize a região correspondente do corpo, com base nas informações do próprio jogo.

Suporte ampliado a morphs personalizados: sliders que utilizam alterações ósseas (bone-delta morphs), como os de altura e os da coleção BTTB, agora podem ser amplificados com mizu.slider.amplify.

Unlock e Amplify trabalhando juntos: os dois recursos agora podem ser utilizados no mesmo arquivo, combinando o desbloqueio dos limites com a amplificação dos efeitos.

Identificação mais precisa das regiões: aperfeiçoei a diferenciação entre modificadores faciais e corporais. Regiões não identificadas agora são tratadas como corporais.

🛡️ Segurança e estabilidade Atualização automática dos multiplicadores: ao executar novamente unlock ou amplify com um valor diferente, o mod restaura a base original e reaplica as modificações com o novo multiplicador.

Proteção dos conteúdos personalizados: implementei uma verificação que reconhece quando um arquivo .package foi atualizado ou substituído, evitando que versões recentes sejam sobrescritas por backups antigos.

Gravação mais segura: adotei um sistema de gravação temporária e substituição atômica, reduzindo o risco de corrupção dos arquivos e ajudando a lidar com determinados bloqueios de acesso.

Recuperação de alterações pendentes: arquivos temporariamente bloqueados entram em uma fila de novas tentativas, processada na próxima inicialização.

Preservação da compressão original: os arquivos mantêm seus métodos de compressão durante as modificações, oferecendo maior compatibilidade com conteúdos de terceiros. Formatos não reconhecidos são ignorados com segurança.

Backups protegidos: as cópias de segurança permanecem dentro da pasta de estado do próprio mod.

Monitoramento contínuo: aperfeiçoei o sistema de proteção dos valores (watchdog) para que ele continue funcionando após viagens e telas de carregamento, utilizando os mecanismos internos do jogo.

Restauração mais completa: o comando rollback agora também remove da fila as modificações pendentes dos arquivos restaurados.

⚙️ Melhorias de uso Multiplicador padrão de 3×: o comando unlock agora utiliza esse valor automaticamente, sem necessidade de configuração adicional.

Gerenciamento de valores aprimorado: mizu.slider.push remove os valores salvos quando os sliders retornam ao intervalo normal.

Informações mais precisas: mizu.slider.status apresenta corretamente a contagem de backups restaurados, enquanto mizu.slider.dump utiliza os nomes reais das regiões do jogo e exibe as quatro listas de modificadores.

Compatibilidade com versões anteriores: implementei a migração automática dos dados de desbloqueio e amplificação de versões antigas.

💻 Comandos disponíveis Comando Função mizu.slider.unlock [mult] Desbloqueia os limites dos sliders. Padrão: 3×. mizu.slider.amplify [mult] Amplifica os morphs. Padrão: 2×. Atua apenas nos sliders; true também inclui presets. mizu.slider.set <key> <value> Define o valor de um modificador em tempo real. mizu.slider.push Aplica ao Sim os valores salvos. mizu.slider.clear Limpa os valores salvos. mizu.slider.dump Exibe todas as listas de modificadores. mizu.slider.diff Mostra os modificadores que sofreram alterações. mizu.slider.snap Registra os valores atuais dos modificadores. mizu.slider.name Associa um nome a uma chave de modificador. mizu.slider.list Lista as chaves nomeadas. mizu.slider.fix Reaplica os valores, inclusive após viagens. mizu.slider.status Exibe o estado dos desbloqueios, amplificações e operações pendentes. mizu.slider.rollback Restaura todos os arquivos originais. Muito obrigada pelo carinho e pelo apoio! ❤️

Cada comentário, sugestão e relatório que recebo me ajuda a continuar aprimorando meus mods e oferecendo uma experiência cada vez melhor.

Se encontrar algum comportamento inesperado, não hesite em compartilhar seu relatório comigo para que eu possa investigar.

Espero que aproveitem a atualização e todas as novas possibilidades de personalização!

Com carinho, Mizu. 💗

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