was pretty happy to have robots in my Sims 4 game. Of course the way they made it - with an outfit automatically assigned to a robot - makes a bulk of my own CC totally useless. And it makes robots in the Sims4 all samey. Can't have that! I have made several different flavored mods in order to deal with the problem.
This now requires the XML Injector. The traits can now be found in the Rewards Store for $0. The walkstyle, voice, and VFX traits require you to be a Servo to work. Or just use cheats as described below.
The Cloned trait
This is a clone of the robot trait and a whole bunch of XML edits to make it work like official robots do in the Sims 4. I've removed every blacklist. This is for people who want to control what their robots look like, but also don't really want the official Servos changed.
The game doesn't recognise it as a real Servo - because it isn't! The script makes it count as one wherever it matters. Cloned robots won't choose to shower, bathe, or swim on their own (just like Servos), but you can still tell them to.
The Edited trait
This is an edit of the default Servo trait whose main purpose is to let you alter their outfit in CAS. The downside is that this may glitch up if there's a CAS update. I've also unlocked the "change outfit" option for them, removed all blacklists, and removed the ability to quickly change into the various default Servos for, I hope, obvious reasons.
This will conflict with the Cloned trait. Use one or the other.
For gameplay reasons I ran into a wall removing the default Servo look. If I edit this, newly created Servos will simply look like regular Sims. So new Servos come with my VFX, voice, idles, and walkstyle traits, and you can use the removal feature to remove Servo options like the walkstyle, voice, and outfit.
If you want VFX, the voice, idles, and walkstyle added to your Servo outfit (I've unlocked the default Sims 4 version in CAS) you can do so with traits from the Rewards Store.
Removals - These remove various outfits and my own walkstyle, voice, and special effects. So you can more easily modify Servos.
Known issues:
- Servos were never meant to be children, so they'll stretch when in the stasis pose. It's the price we pay for robot kids.
- Toddlers and animals can still be a bit buggy gameplay-wise. I recommend using direct control for your robot animals.
- Tuning up an infant will always fail. Put them to sleep in a crib instead.
- Wicked Whims messes up Robots. From making hover mode screwy to Servos appearing without an outfit by default. This mod does not attempt to correct this. It's a Wicked Whims thing. Likely done on purpose.
Use my Unlocked Servo Outfit to change into the default options.
The Slightly Edited trait
The only changes are removed blacklists that prevented hybrid robots and allowed ages opened up to elders, adults, and teens. This is meant to be used in conjunction with the Cloned trait and will not conflict with that. This is if you just want to make a hybrid Servo and want them unchanged otherwise. It WILL conflict with the edited trait. This doesn't need the script because it's so simple!
Motive Locks
Tuning up and charging makes some robots look all messed up - cats, dog, children, and toddlers don't really charge properly. And it gets tedious. So what do you do if you want that? And what if you want a mermaid robot or a Plantsim robot? Kinda mutually exclusive, even if it's technically allowed. That's where the motive lock comes in. It allows motives to increase, but stops them from decreasing. So there's no worries about swimming. And, whle they can get in the red I've removed all negative buffs so no dying or even getting tense. So it's less of a lock and more breaks the motive completely by removing negative consequences.
Due to the sheer size of the mod I can't test everything completely. So if anything's broken let me know! I appreciate the feedback.
About the Shared Script and AI
I used AI to update this and make the script in it's entirety. I want to be upfront about that. The packages do have updated XML, although they did start with my manual edits. The main point of using AI for this was to remove the ton of overrides this mod used before. I also wanted recharging to work the way I envisioned when I first made the mod. What it does:
- Makes the cloned trait count as the Servo trait in the game's checks.
- Blocks sickness, ailment, and diaper buffs on robots.
- Fixes a tooltip error for robots missing normal motives.
- Adds the robot Talk to and Flirt with options to computers, mirrors, and stereos.
- Adds two robot deaths to the cloned trait.
- Opens the Enhancement skill to all ages.
- Powers down robot toddlers who run out of Charge.
- Keeps broken robots still until repaired, and ends broken states after a full repair.
- Sends the repairman to robots just off the lot.
So far it worked out alright in my tests, but I can't test everything. If it's a big problem I can revert to the previous version. I'm also considering discontinuing support for the cloned version. But people still seem to like it, I dunno.

