promotional bannermobile promotional banner

Potions Rework

Balanced and more engaging potion gameplay for Realm of Magic

This mod includes a series of changes in order to rework several aspects of Spellcaster potions in the Realm of Magic game pack, particularly the recipes to make them. This makes potion brewing more challenging and engaging, as well as gives your Sims an actual reason to develop a magical garden, explore the world, develop several skills, pick up certain perks, and upkeep their house.

Features

Recipe Overhaul

Drastically changes the recipes for all potions; all potions now require at least three different items and higher level potions require rarer materials. Certain high level potions also require materials only found in Granite Falls or Selvadorada so your Sims will need to travel to find them.

If you do not have the relevant packs installed for certain ingredients, a Base Game alternative will be required instead.

Potion Value

The prices of newly brewed potions is increased, based on the Spellcaster rank required to make the potion, and the ingredients involved in making it (based on the Recipe Overhaul ingredients).

Potion Shop Addon

Adds most new ingredients to the potion ingredient shops in Caster's Alley and increases the number of items available each day. Particularly rare items needed for master level potions will still not appear.

Potion Tooltip Addon

This simply lets you see the price of a potion in the tooltip when you hover over it in your Sim's inventory.

No Overpowered Free Samples

Master level recipes no longer give out free samples when your Sims learn the recipe. (Because honestly who needs more than one Immortality potion?)

Plentiful Needs Nerf

The Potion of Plentiful Needs now only solves physical needs (ie. Hunger, Energy, Vampire Thirst, etc). Sims will now need to solve their Fun, Social, and Hygiene needs and can't simply chug potions all day.

No Immortal Glow

Removes the infinite bright glow effect around Sims' heads when they have the Immortal trait. Sims who already have the effect active should see it disappear within an hour of in-game time. 

<figure style="text-align: center;"></figure>

Settings

Settings for this mod can be accessed by shift-clicking any cauldron and using the debug pie menu. All features can be toggled on and off.

Languages

English
Portuguese (thank you, rvttor, and thank you for previous versions, Mandinha95_4!)
Russian (thank you, Rillin!)
Spanish (thank you, plumbello!)
Italian (thank you, ISY!)
German (thank you, LittleDog1002/Roland!)
Dutch (thank you, GothiqueAngel!)
Polish (thank you, Astercholik and Aarathiel!)

New translations are always welcome!

Conflicts and Requirements

This mod requires The Sims 4 and the Realm of Magic game pack.

This mod will likely conflict with icemunmun's Cauldron Potions Cost Money mod, Srsly's Complete Alchemy Overhaul, and any mod which edits the potion recipes.

Special Thanks

Andrew and The Sims 4 Studio team for making Sims 4 Studio
Monochaos for providing the object definition codes for new ingredients
and the greater The Sims 4 creator community for their continuous help and support throughout the whole modding process

Discord Server

For bug reports, live troubleshooting, discussion of my mods, and general chit-chat, please join us on the Sims After Dark Discord server. It is a joint mod support server for LeRoiDeToutShinobu NoxNC4T/Keke, and myself. 

Join us here!

Supporting My Mods

This mod and all of my others are free to download and will remain so. If you'd like to support their continued development, you can donate to my Patreon. I occasionally post progress updates and exclusive access to beta versions of my newer mods.

Become a Patron!

The Potions Rework Team

profile avatar
Owner
  • 1.2K
    Followers
  • 17
    Projects
  • 3.9M
    Downloads

More from kuttoeView all

  • Home Regions project image

    Home Regions

    • 372.0K
    • Mods

    Restricts walkbys and townies to local Sims in order to create a more immersive neighborhood

    • 372.0K
    • April 3, 2026
    • Mods
  • Front Desk project image

    Front Desk

    • 48.1K
    • Mods

    Adds front desk receptionist functionality to community lots

    • 48.1K
    • April 3, 2026
    • Mods
    • +1
  • Random Texts & Calls project image

    Random Texts & Calls

    • 522.5K
    • Mods

    New phone interactions to bring life to your Sims around town

    • 522.5K
    • April 3, 2026
    • Mods
    • +1
  • Townie Demographics project image

    Townie Demographics

    • 33.1K
    • Mods

    Tailored Townies for unique characters in each World

    • 33.1K
    • February 15, 2026
    • Mods
  • Home Regions project image

    Home Regions

    • 372.0K
    • Mods

    Restricts walkbys and townies to local Sims in order to create a more immersive neighborhood

    • 372.0K
    • April 3, 2026
    • Mods
  • Front Desk project image

    Front Desk

    • 48.1K
    • Mods

    Adds front desk receptionist functionality to community lots

    • 48.1K
    • April 3, 2026
    • Mods
    • +1
  • Random Texts & Calls project image

    Random Texts & Calls

    • 522.5K
    • Mods

    New phone interactions to bring life to your Sims around town

    • 522.5K
    • April 3, 2026
    • Mods
    • +1
  • Townie Demographics project image

    Townie Demographics

    • 33.1K
    • Mods

    Tailored Townies for unique characters in each World

    • 33.1K
    • February 15, 2026
    • Mods