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Higher Chance of Abductions

Improves alien attraction and choice of subjects.

Abduction chances works from two parts: first, there's a global statistic (i.e. likeliness of aliens looking for someone to abduct) and second, an individual tracker that calculates how "attractive" a certain sim is (i.e. how much they're a subject of interest). This mod changes the behavior of both.

Increased alien attraction

From most to least effetive:

  • Contacting Aliens from any source (satellite dish, computer, alien portal) will guarantee an abduction in the next 1–2 days. Contacting from an alien portal is most effective.
  • "Search for Truth" in a telescope is now 2x as effective than before. Doing that in a small telescope now properly attracts aliens.
  • Exploring space in a rocket ship will also attract aliens (that includes NPCs in GeekCon)
  • Now all telescope actions (except peeping on neighbors) slightly increases alien attraction.
  • The alien contact from an Astronaut career also attracts aliens to our world.
  • Stargazing with your naked eye should be safe if you don't overdo it 😉

Who will be abducted?

From most to least:

  • Being a Scientist, Astronaut or in the Military will increase chance of being abducted. (multiplier: 2x) 
  • Having bottled aliens or space rocks in your inventory or current lot will increase chance of being abducted. (multiplier: 2x) (EA)
  • Simply being outside at night will also pose a risk of abduction. (multiplier: 2x) 
  • Male sims are also at increased risk… for reasons. (multiplier: 2x) 
  • Max Logic and Rocket Science will also increase alien interest on a Sim. (multiplier: 1.5x) 
  • Erratic and Paranoid sims are also subject to abduction. No one will believe them anyway! (multiplier: 1.2x) 
  • Occult sims and their powers make aliens intrigued, so they must be careful, too. (multiplier: 1.2x)
  • Aliens, however, are mostly safe from abduction. There's plenty of those in Sixam already. (multiplier: 0.3x)
  • Aliens are uninterested in lowly human technology, so Servos are very unlikely to ever be chosen. (multiplier: 0.1x)
  • Ghosts will never be abducted, because Aliens have superior intelligence and know ghosts aren't real. Besides, how does one probe a specter?

Overrides:

E882D22F-00000003-000000000001C1EF mixer_AlienAbduction_TrackerIdle_VeryLow

E882D22F-00000003-000000000001C1F0 mixer_AlienAbduction_TrackerIdle_Low

E882D22F-00000003-000000000001C1F1 mixer_AlienAbduction_TrackerIdle_Medium

E882D22F-00000003-00000000000191D6 alienAbduction_TrackerIdle_High

E882D22F-00000003-000000000001C1F2 mixer_AlienAbduction_TrackerIdle_VeryHigh

REQUIRES LOT51 CORE LIBRARY

The Higher Chance of Abductions Team

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