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Calories for Food and Drinks

Adds calories to food and drink items that don't have any. Adds a daily caloric burn value so that sims can eat and maintain weight without cardio exercise.
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Calories for Food and Drinks version 0.5

File nameEnkidu_caloriesForFoodAndDrinks.zip
Uploader
alasEnkidualasEnkidu
Uploaded
Jul 19, 2025
Downloads
5.1K
Size
62.4 KB
File ID
6788627
Type
R
Release
Supported game versions
  • 1.118.242
  • 1.117.244
  • 1.117.227
  • 1.116.240
  • 1.116.232
  • 1.116.223
  • 1.116.202

What's new

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#CHANGELOG: 
###########

v0.5
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- Update script for compatibility with latest base game patch. 
- Add caloric counts for recipes that were missing them in Business & Hobbies pack.

v0.4
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- Add caloric counts for recipes that were missing them in Home Chef Hustle, Home Ranch, Growing Together, For Rent and Lovestruck packs
- Move fitness decay to a separate package
- Remove reference to object_drink_MarketStall_SpicedAppleCider (169996) due to it being removed from the game.

v0.3
###########

- Fix an issue with the scale object not showing up properly in the catalog

v0.2
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- New functional scale object to help determine a sim's weight. Also returns muscle mass value. Both on a scale from -100 to 100 as this is the way the game keeps track of them. 
- Decreased the daily caloric burn from 0.007 to 0.004 as 10 weight-units loss per day was a bit much for sims to maintain. It is now equivalent to 6 weight-units (900 sim-calories). 
- Fixed a bug where certain calorie counts were injected wrongly leading to some food items being about half as rich in calories as they should have.

v0.1
###########

- Implement calorie injection
- Add calories to most food and drink items that were missing a caloric count
- Items that already had a calorie count are left unchanged (regardless if the value is reasonable or not) 
- Hunger/bladder satisfaction is untouched. Hunger is not correlated to calories, only weight gain. 
- Add daily caloric burn to the commodity_Fitness_Fat tuning. Decay is 0.007 (per sim-minute) which is ~ 10 weight units per sim-day (0.007 x 1440). The calories needed to cover this loss are 1500 calories (10 weight-units x 150 calories per weight-unit).

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