Calories for Food and Drinks version 0.5
What's new
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#CHANGELOG:
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v0.5
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- Update script for compatibility with latest base game patch.
- Add caloric counts for recipes that were missing them in Business & Hobbies pack.
v0.4
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- Add caloric counts for recipes that were missing them in Home Chef Hustle, Home Ranch, Growing Together, For Rent and Lovestruck packs
- Move fitness decay to a separate package
- Remove reference to object_drink_MarketStall_SpicedAppleCider (169996) due to it being removed from the game.
v0.3
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- Fix an issue with the scale object not showing up properly in the catalog
v0.2
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- New functional scale object to help determine a sim's weight. Also returns muscle mass value. Both on a scale from -100 to 100 as this is the way the game keeps track of them.
- Decreased the daily caloric burn from 0.007 to 0.004 as 10 weight-units loss per day was a bit much for sims to maintain. It is now equivalent to 6 weight-units (900 sim-calories).
- Fixed a bug where certain calorie counts were injected wrongly leading to some food items being about half as rich in calories as they should have.
v0.1
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- Implement calorie injection
- Add calories to most food and drink items that were missing a caloric count
- Items that already had a calorie count are left unchanged (regardless if the value is reasonable or not)
- Hunger/bladder satisfaction is untouched. Hunger is not correlated to calories, only weight gain.
- Add daily caloric burn to the commodity_Fitness_Fat tuning. Decay is 0.007 (per sim-minute) which is ~ 10 weight units per sim-day (0.007 x 1440). The calories needed to cover this loss are 1500 calories (10 weight-units x 150 calories per weight-unit).
This mod has no additional files

