
No Xel'Naga tower sees the other side. The openness favors the 2 o'clock.

Screenshot with the changed doodads and texture.

Here you can see the Xel'Naga towers, that can see a bit of a base and almost the whole big bridge, and the semi-island gold expansion with rocks on both sides.

The cliff-walk distance to the bases is very short, and even shorter is the air distance. I fail to see how I could improve this without "mutilating" the map. :/

Top:
- Morning
- Noon
- Dawn
Bottom:
- Moonrise
- Moonfall
- Moonless end of the night

Moonrise - Midnight - Moonfall Morning - Noon - Dusk

Except for the 4th expo, they're pretty much equal.

A view from the top of the latest version.

The view from the latest version.

Equally distanced by ground and cliff-walk and almost the same distance by air. I'm happy with it. :)

The 1 o'clock's natural is ====== slightly ====== better defended. The 3rds and mains are almost equally balanced, but the 4ths and the gold expo are favoring the 2 o'clock. :/

Air dominates, as it was in the original. Cliff-walk is much shorter, but with the 1.1 patch I think it can be balanced in early game.

The name is self-explanatory,

Although it is absolutely balanced by resources, I can't get it more balanced by openness. ):

Top:
- Morning
- Noon
- Dawn
Bottom:
- Moonrise
- Moonfall
- Moonless end of the night
The preview of this version.

Bases of the map with their respective resources and average openness.

SAME distance. Fuck Yea.

The latest version of the map, showing structure blocks.

.

