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Paranoid Android

Paranoid Android
<p>No Xel'Naga tower sees the other side. The openness favors the 2 o'clock.</p>

No Xel'Naga tower sees the other side. The openness favors the 2 o'clock.

<p>Screenshot with the changed doodads and texture.</p>

Screenshot with the changed doodads and texture.

<p>Here you can see the Xel'Naga towers, that can see a bit of a base and almost the whole big bridge, and the semi-island gold expansion with rocks on both sides.</p>

Here you can see the Xel'Naga towers, that can see a bit of a base and almost the whole big bridge, and the semi-island gold expansion with rocks on both sides.

<p>The cliff-walk distance to the bases is very short, and even shorter is the air distance. I fail to see how I could improve this without "mutilating" the map. :/</p>

The cliff-walk distance to the bases is very short, and even shorter is the air distance. I fail to see how I could improve this without "mutilating" the map. :/

<p>Top:</p>
<ul><li>Morning
</li><li>Noon
</li><li>Dawn
</li></ul>
<p>Bottom:</p>
<ul><li>Moonrise
</li><li>Moonfall
</li><li>Moonless end of the night</li></ul>

Top:

  • Morning
  • Noon
  • Dawn

Bottom:

  • Moonrise
  • Moonfall
  • Moonless end of the night

<p>Moonrise - Midnight - Moonfall
Morning - Noon - Dusk</p>

Moonrise - Midnight - Moonfall Morning - Noon - Dusk

<p>Except for the 4th expo, they're pretty much equal.</p>

Except for the 4th expo, they're pretty much equal.

<p>A view from the top of the latest version.</p>

A view from the top of the latest version.

<p>The view from the latest version.</p>

The view from the latest version.

<p>Equally distanced by ground and cliff-walk and almost the same distance by air. I'm happy with it. <span class="emote emote-smile" title="Smile">:)</span></p>

Equally distanced by ground and cliff-walk and almost the same distance by air. I'm happy with it. :)

<p>The 1 o'clock's natural is <em>====== slightly ======</em> better defended. The 3rds and mains are almost equally balanced, but the 4ths and the gold expo are favoring the 2 o'clock. :/</p>

The 1 o'clock's natural is ====== slightly ====== better defended. The 3rds and mains are almost equally balanced, but the 4ths and the gold expo are favoring the 2 o'clock. :/

<p>Air dominates, as it was in the original. Cliff-walk is much shorter, but with the 1.1 patch I <em>think</em> it can be balanced in early game.</p>

Air dominates, as it was in the original. Cliff-walk is much shorter, but with the 1.1 patch I think it can be balanced in early game.

<p>The name is self-explanatory,</p>

The name is self-explanatory,

<p>Although it is absolutely balanced by resources, I can't get it more balanced by openness. ):</p>

Although it is absolutely balanced by resources, I can't get it more balanced by openness. ):

<p>Top:</p>
<ul><li>Morning
</li><li>Noon
</li><li>Dawn
</li></ul>
<p>Bottom:</p>
<ul><li>Moonrise
</li><li>Moonfall
</li><li>Moonless end of the night</li></ul>

Top:

  • Morning
  • Noon
  • Dawn

Bottom:

  • Moonrise
  • Moonfall
  • Moonless end of the night

<p>The preview of this version.</p>

The preview of this version.

<p>Bases of the map with their respective resources and average openness.</p>

Bases of the map with their respective resources and average openness.

<p>SAME distance. Fuck Yea.</p>

SAME distance. Fuck Yea.

<p>The latest version of the map, showing structure blocks.</p>

The latest version of the map, showing structure blocks.

<p>.</p>

.

Description

A try of updating one of my favorite maps of SC:BW to SC2.

The map isn't square because most of the buildings are one "unit" higher than their BW's counterpart, so in order to stay close to the original's area of construction, I had to do it taller than it should be.

The main differences from the original are:

  • Rich minerals in a semi-island expansion, in the left lower corner;
  • Xel'Naga towers on both sides of the big bridge;
  • Weather doodads;
  • Day/night cycle.

The Paranoid Android Team

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