Tank Def 2.0

Tank Defense 2.0 - use Tanks to defeat the incoming waves.

File Details

TankDef 2.0 BETA_0.6

  • B
  • May 30, 2010
  • 653.87 KB
  • 1.9K

File Name

TankDef2.0_BETA_0.6.SC2Map

Supported Versions

    Changelog:

    BETA_0.6
    - readded some splash damage
    - nerfed the first 3 levels a bit

    ! SORRY for these incredible annoying bugs in version 2.10! i didnt knew they were there, or how they appeared! use version 2.11 now, its fixed! !

    BETA_0.5
    - Added ready buttons (all 4 players ready = next level start)
    - changed the money system and the money values
    - added the option to choose between old style and experimental zealot income
    - decreased range and splash damage of tanks
    - added some credits

    BETA_0.4
    Experimental - info N/A

    BETA_0.3
    - Added Zealot Trading possibilities
    - Changed the spawn of zealots from 20 to 10 kills needed (first 2 levels only 5 kills needed)
    - Rebalanced every Level a bit, still kinda Easy but now harder in total
    - Removed some Decals and added Text-tags to show howm uch money for howm uch zealots you get (localization issues on non enGB clients)
    - Added additional text-tags for mapsupport (emailaddress for feedback included)

    BETA_0.2
    - Removed Intro and Difficulty options for better testing purpose
    - levels 1-10 are kinda balanced (balanced with 2 players while getting 1 zealot every 20 kills, 4 players probably imbalanced)
    - changed tank and scv hotkey so they wont override each other
    - removed some doodads

    BETA_0.1
    - Added full map vision for Players 3,4,5
    - removed starting zealots to ensure balance testing
    - added choosable difficulties for 2 and 4 players (thanks to spinecrawler D! maker, i used your trigger for that :>)
    (2 players = 1 zealot every 20 kills, 4 players = 1 zealot every 10 kills)
    - changed some stats of the first 6 waves to make them harder.

    Please provide Feedback!