2.1
What's new
Fixed bugs:
- Units with acceleration (mostly flying) were loosing their momentum and therefore path distance during pause. Fixed by providing them additional movement (inertia movement) when pause starts.
- Visual representation of pause was too weak. Units were just standing still. Added slowmo effect.
New features:
- APM tracking and APM limit functionality. Mod settings have been ovehauled to revolve around idea of keeping fair (close) APM for all players.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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