StarCraft: ReelCraft

Wave-based survival game where your unit roster, mutators as well as the enemies you are up against are picked by a slotmachine

File Details

ReelCraft Mod Files v5.3

  • R
  • Dec 4, 2023
  • 120.02 MB
  • 39

File Name

ReelCraft Mod Files.zip

Supported Versions

    - Added the Assault Mode gamemode
    - Added 7 new mutators
    - Added 12 new wave types
    - Implemented changes to the pathing algorithm that will result in an overall reduced number of required calculations, improving performance
    - Removed now redundant code in the enemy spawn triggers, slightly improving load times and performance
    - Simple command card is now disabled by default
    - Spawn locations for enemy waves are now less random and more equally distributed
    - Endless Mode is now a gamemode modifier that can be applied to any gamemode
    - Added the Random Team Color modifier that enables or disables fixed colors based on wave type and player
    - ReelCraft will now keep track of the last played gamemode (including the two new modifiers) and start with the correct option preselected
    - Whenever a new wave starts while the escalation level is greater than 0, an Amon voiceline will be played depending on the current escalation level
    - If the player is defeated or surrenders while the escalation level is greater than 0, an Amon voiceline will be played depending on the current escalation level
    - The randomization process will now be slightly sped up in waves after #6
    - The passive income provided by your HQ building when playing Micro Mode is now equal to that provided by Outposts (down from 15|8 to 10|5)
    - Each level of Escalation will now lower the HQ's passive income generation by 10%, resulting in no base income at Escalation 10 (duh)
    - Void Rifts now spawn in with a small defensive force
    - Void Rifts are now only attackable once their defenders have been eliminated
    - All enemy waves after round 2 will be accompanied by airborne detectors
    - All Void Rifts appearing after round 2 will be accompanied by airborne detectors (on modes 1 and 2)
    - Micro Mode unit recruitment is now charge-based
    - ReelCraft will now keep track of the last played gamemode (including the two new modifiers) and start with the correct option preselected
    - Typing -transfer in the chat allows you to transfer selected units to your ally when playing co-op

    - Smaller layout changes and visual tweaks to the Hostile Isle and Outmost Outpost maps
    - Reduced reinforcement area on Hostile Isle
    - Major changes to Wildfire, a Void Rift spawn location has been moved, map size slightly expanded
    - Major changes to Sleeping City
    - Minor changes to Braxis Blizzard, some rift spawn locations were moved to the top of the map
    - Improved pathing regions on the Braxis Blizzard map

    - Removed 35 seconds of downtime in between clearing/surviving a wave and the next wave being rolled
    - You are now given 60 seconds to prepare after a wave has been rolled before your enemies actually start to arrive; this is tracked by a timer
    - Escalation is now capped at level 15
    - Escalation will now reinforce enemy spawns with hybrid units
    - Escalation no longer causes additional regular enemies to appear
    - Split protoss ranged warrior (Adept; Ambusher; Dragoon; Stalker) unit category into the ranged specialist (Adept; Adept (Purifier); Soul Hunter) and assault strider (Ambusher; Dragoon; Slayer; Stalker) categories
    - Immolation Fluid perk removed
    - Replaced Vanguard in the The Death Fleet Descends wave type with Slayers to emphasize the wave's focus on air units
    - Upgraded the Colossi in the Let The Galaxy Burn wave type to their Purifier variant
    - Significantly reduced the number of Charged Crystal units spawned by the Wardens of Eternity wave type
    - Replaced Blaze's Shieldbreaker achievement with I Am Become Death which unlocks after using Combustion with the maximum number of Heat stacks applied
    - Raynor's Laying Low achievement will now also track usage of his trait

    - Added the Withdraw & Recycle ability to all command structures
    - Medics are now unlockable through a new perk
    - Mothership Cores are now unlockable through a new perk
    - Added the Orbital Deployment upgrade as a perk
    - Added the terran Fortified Defenses perk (provides defensive structures with +30% HP)
    - Added the protoss Particle Cannon perk (unlocks an AA structure with global range)
    - Added the Cyclone Missiles upgrade that enables the Warhound's Haywire Missiles to target air units
    - Energizers now have access to an energy-based version of the Reconstruction Beam ability
    - Destroyers now have access to the Flux Vanes upgrade which increases their movement speed by 2 (allowing them to keep pace with Phoenixes)
    - The Immolation Fluid and Wildfire Explosives upgrades have been combined into the new Wildfire Armaments upgrade
    - Increased Jim Raynor, Miles "Blaze" Lewis and Mira Han energy regeneration rate by 0.5 per second
    - Each rank will now increase the energy regeneration rate of your hero by 10%
    - Increased Nova Terra energy regeneration rate by 1 per second
    - Alarak shield regeneration rate increased by 1 (from 1 to 2)
    - Alarak energy regeneration rate increased by 0.5 (from 2 to 2.5)
    - Alarak life armor increased by 1 (from 3 to 4)
    - Taldarin shields reduced by 50 (from 250 to 200)
    - Taldarin shield regeneration rate reduced by 1 (from 3 to 2)
    - Taldarin life increased by 50 (from 250 to 300)
    - Taldarin life regeneration rate reduced by 0.5 (from 1 to 0.5)
    - Taldarin life armor increased by 1 (from 4 to 5)
    - Blaze attack range increased by 1.5 (from 2.5 to 4)
    - Stirring the Fire now provides +10% damage instead of +2 damage
    - Strirring the Fire now also applies its damage bonus to Blaze's abilities
    - Combustion no longer has a minimum heat requirement or removes stacks of heat
    - Incinerate is now also applied to enemies damaged by Blaze's abilities
    - Combustion now deals 50|100|150 damage and reduces 3|6|9 armor
    - Combustion's base damage is no longer multiplied by the amount of stored up heat stacks (but increased by up to 100% by Stirring the Fire)
    - Combustion's armor reduction is no longer affected by heat in any way
    - Increased Combustion energy cost (from 75 to 100)
    - The Strike As One ability no longer resets weapon cooldown
    - The Strike As One ability's effects are no longer removed after one attack and instead last 5 seconds at level 1, 10 seconds at level 2
    - The Strike As One ability now provides +50% attack damage at level 1, +100% at level 3
    - The Strike As One ability's effects will now also increase spell damage
    - Alarak no longer passively leaps towards his melee targets by default
    - Unlocking the Deadly Charge ability will now also allow Alarak to passively leap towards his melee targets
    - Imposing Presence will no longer trigger before Alarak leaps towards a target, only when he is stationary
    - Reduced Empower Me energy cost by 25 (from 125 to 100)
    - Reduced Recklessness cooldown by 15 seconds (from 50 to 35)
    - Increased HP bonus provided by the Forged in Fire perk from 25% to 30%
    - Increased HP bonus provided by the Shock Troops perk from 25% to 30%
    - Increased HP bonus provided by the Mechanical Know-How perk from 10% to 15%
    - The Warrior Authority perk no longer reduces the cooldown of the Warp Gate's warp charges
    - The Warrior Authority perk now enables Warp Gates to hold an additional warp charge
    - The Robotics Authority perk no longer reduces the cooldown of the Warp Robotics Facility's warp charges
    - The Robotics Authority perk now enables Warp Robotics Facilities to hold an additional warp charge
    - The Fleet Authority perk no longer reduces the cooldown of the Warp Stargate's warp charges
    - The Fleet Authority perk now enables Warp Stargates to hold an additional warp charge
    - The Warrior Authority, Robotics Authority and Fleet Authority perks are now available in Micro Mode where they increase available production charges
    - The Infantry Specialist, Vehicle Specialist and Naval Specialist perks are now available in Micro Mode where they increase available production charges
    - Reduced Optimized Ordnance defensive structure attack speed bonus (from +25% to +10%)
    - Removed Robotics Facility tech requirement
    - Removed Stargate tech requirement
    - The Cybernetics Core can now be built if any production structure has been constructed (not just the Gateway)
    - Enhanced Targeting will now provide defensive structures +1 range (down from +2)
    - The Enhanced Targeting upgrade now has its own icon in the command card of those units that benefit from it
    - The Enhanced Targeting upgrade's description will now list Tesseract Monoliths as being affected if they are available
    - Increased Medivac starting energy by 100%
    - Royal Guard units no longer gain armor from leveling up
    - All Royal Guard units now properly benefit from armor upgrades
    - All Royal Guard units now properly benefit from weapon upgrades
    - Damage bonus per veterancy rank cut in half for Royal Guard units
    - Increased damage bonus from weapon upgrades for Royal Guard units
    - Updated/rewrote the Royal Guard of the Dominion passive's tooltip
    - Restored original Dominion Trooper attack range (from 4.5 to 5)
    - Reduced Dominion Trooper attack cooldown (from 0.86 to 0.75)
    - Reduced Dominion Trooper attack damage (from 6 to 5)
    - Restored original Dominion Trooper cost (a reduction from 50 to 40)
    - Reduced Dominion Trooper build time (from 25 to 20)
    - Reduced Elite Marine build time (from 50 to 40)
    - Reduced Reaper build time (from 40 to 30)
    - Adept cost reduced from 125|50 to 100|40
    - Adept life and shields reduced from 90 to 70
    - Adepts no longer have a tech requirement
    - Psionic Transfer now weakens enemy units like in the LotV campaign (every attack versus them deals +5 damage)
    - Psionic Transfer now needs to be researched to be used
    - All Hellion variants no longer have access to Fire On The Move
    - Firebat attack range increased by 2 (from 2 to 4)
    - Firebat damage reduced by 2 (from 10 to 8)
    - The HERC's Critical Response System passive now also regenerates 50 HP in addition to its damage immunity effect when triggered
    - Increased standard Reaper HP from 50 to 60
    - Increased standard Reaper range from 4.5 to 5
    - The Reaper G-4 Clusterbomb ability may now be set to autocast
    - Increased Spot HP from 75 to 90
    - Increased Fortification Barrier cooldown from 30 to 40 seconds
    - Increased Fortification Barrier energy cost from 15 to 20
    - Changed Haywire Missiles damage from 24 (+6 versus mechanical) to 21 (+9 versus armored)
    - Zerus Creepers can no longer attack air
    - Zerus Creepers are no longer affected by the Sneaky Gitz mutator
    - Removed detection from Stone Zealots
    - Removed detection from Hunterlings
    - Removed detection from Chokers
    - Removed detection from Kaboomers
    - Removed detection from Stanks
    - Reduced Cyclone gas cost by 50 (from 150 to 100)
    - Reduced Diamondback gas cost by 50 (from 150 to 100)
    - Increased Warhound gas cost by 25 (from 75 to 100)
    - Reduced Diamondback build time by 5 (from 50 to 45)
    - Reduced Warhound build time by 5 (from 50 to 45)
    - Banshee and Wraith build time reduced to 40 (from 60)
    - Covert Banshee and Asteria Wraith build time reduced to 60
    - Viking and Medivac build time reduced to 30
    - Sky Fury and Deimos Viking build time reduced to 45
    - Sovereign Battlecruiser and Pride of Augustgrad build time reduced to 135 (from 180)
    - Reduced the build time of all Raven variants and Science Vessels to 40 (from 60)
    - Carrier and Purifier Carrier build time reduced to 90 (from 120)
    - Increased Field Promotion experience bonus from 25% to 50%
    - The Colorbind mutator is now considered negative
    - Increased global Scanner Sweep cooldown for the Scurrilous Scanner Sweeps mutator (from 15 to 20 seconds)

    - Rewrote burrow AI, fixing several issues, allowing it to apply to rift defenders and to take into account player 2's units
    - The Optimized Emitters upgrade is now properly researchable
    - Fixed several hotkey inconsistencies and overlaps for the Fleet Beacon
    - Junker Widow Mines now properly benefit from armor upgrades
    - Raven Type IIs now properly benefit from armor upgrades
    - Covert Banshees now properly benefit from armor upgrades
    - Hellion Rangers now properly benefit from armor upgrades
    - Hellbat Rangers now properly benefit from armor upgrades
    - Cyclones now properly benefit from weapon upgrades
    - Colossi with the Chrono Lance upgrade will now properly benefit from weapon upgrades
    - Destroyer attack animations now work properly
    - The Golden Armada achievement will no longer count Interceptors and Interdictors as ships
    - The Victory Fleet achievement will now properly unlock
    - The Blessing of the Xel'Naga mutator will now be properly applied to both players
    - Achievements such as Lone Wolf will no longer count Spots, Medivacs, Observers and Warp Prisms as combat units
    - The Supplicant's Sacrifice ability can no longer target invulnerable units (preventing it from being used on resource pickups)
    - Fixed a bug that could cause Warp Stargates to share warp charges globally
    - The actual bonuses of the U-238 Rounds upgrade are now reflected in the tooltip
    - Fixed a bug that caused Imposing Presence to break when playing co-op
    - Alarak's passive ability Soul Absorption now replenishes life and shields based on the supply value of his victims as intended
    - Emperor's Shadows can now properly cancel tactical missile strikes if so desired
    - Dominion Trooper weapon pickups, Adept Shades and Disruptor Purification Novas will no longer be able to trigger mutator on-death effects
    - Fixed some visual issues that could occur in the gamemode selector when playing co-op
    - Removed an unintentional no build zone on Hostile Isle
    - Fixed a bug that could cause the AI to incorrectly use terran transformation abilities in co-op mode
    - Aegis Guard, Sky Furies and Shock Division will now use the correct death effects
    - The Drag, Abduct and Choking Tentacles abilities will no longer be used by enemy units out of map bounds
    - The AI will no longer use the Abduct ability on Interceptors or Interdictors
    - A unit type being rolled will now properly play the corresponding ready voiceline
    - Obsolete ability icons will no longer appear in the Archon command card while they are being merged

    - Updated some hero descriptions
    - The hero selector UI will now mention that Recklessness also increases movement speed
    - Altered the Among Us mutator's description to be a little more helpful and less cryptic
    - Added a version number to the bottom right corner of the starting screen
    - Mirage appearance, wireframe and icons updated
    - Slayer appearance and icons updated
    - Shieldguard appearance and icons updated
    - Primal Zergling appearance reverted to its HotS campaign iteration
    - Sentinel unit icon updated
    - Tesseract Monoliths now use the standard protoss building portrait
    - Tesseract Monoliths now play their unpower animation when outside pylon range
    - Firebat and Flame Trooper attack models updated to use NCO-style flame effects
    - Han's Hellion's "Hellbat Mode" ability will now use the icon of Han's Hellbat variant rather than the default one
    - Changed Wardens Of Eternity wave type icon
    - Reverted Wrathwalker unit icon to its LotV iteration
    - Combustion now uses an updated icon
    - Call In the Cavalry now uses an updated icon
    - Frag Grenade now uses an updated icon
    - Homebrew Stimpack now uses an updated icon
    - Updated some of Raynor's achievement icons
    - Added unique Miles "Blaze" Lewis wireframe
    - Added unique Aegis Guard wireframe
    - Added unique Pride of Augustgrad wireframe
    - Added unique Sky Fury wireframe
    - Added unique Shock Division wireframe
    - Added unique wireframe for junker Reapers
    - Added unique wireframe for junker Hellions and Hellbats