StarCraft: ReelCraft

Wave-based survival game where your unit roster, mutators as well as the enemies you are up against are picked by a slotmachine

File Details

ReelCraft v5.1 - The whole thing

  • R
  • Jan 10, 2023
  • 96.93 MB
  • 656

File Name

ReelCraft v5.1.zip

Supported Versions

    - PROTOSS FACTION NOW PLAYABLE
    - 4 New heroes
    - Full roster of new items
    - New achievements
    - NEW MAP: Braxis Blizzard
    - Implemented a new and improved pathing script
    - AI Stutterstep movement on higher difficulties has been disabled
    - Achievement menu has been reorganized with redundant tabs removed
    - Fixed a bug that could cause incorrect achievement icons to display at the end of a run
    - The background of the profile summary's last played section is now determined by your last played map
    - The two achievements referring to the removed tutorial now share its fate
    - Rewrote reinforcement algo to now consider vespene and mineral costs independently, rather than calculating based on a combined cost
    - Increased wave 1 reinforcement budget from 500 combined resources and 8 supply to 500 minerals, 500 vespene and 10 supply
    - Increased wave 2 reinforcement budget from 600 combined resources and 10 supply to 650 minerals, 650 vespene and 12 supply
    - Increased wave 3(+) reinforcement budget from 800 combined resources and 12 supply to 800 minerals, 800 vespene and 14 supply
    - Spending attribute points no longer cancels other orders
    - Radar now also tracks the position of cloaked and burrowed units
    - Cellular Reactor now also reduces ability cooldowns of specialist units that don't use energy
    - Ace Pilots perk now applies its effects to all air units
    - "Ace Pilots" perk name changed to "Wings Of Liberty"
    - Heavy Metal perk now applies its effects to all ground vehicles
    - Reverted the Lighting war perk's effect to its original iteration (a flat +2 movement)
    - Lightning War perk now applies its effects to all ground vehicles
    - Replaced "Endurance Enhancers" perk with "Shock Troops" which has a different icon and provides percentage-based HP bonuses
    - The new version of Endurance Enhancers now applies its effects to all infantry units
    - The ITC-E Triggers perk now only provides +10% attack speed
    - The ITC-E Triggers perk now applies its effects to all infantry units
    - The new version of Ace Pilots now provides percentage-based damage bonuses
    - The new version of Ace Pilots now also applies to vikings in assault mode
    - Mechanical Know-how effectiveness halved
    - Radar range of Nova's Ghost Visor passive increased from 25 to 30
    - Mira's trait will now also increase her movement speed
    - Simplified the level progression of the Homebrew Stimpack ability
    - Bunker Drop no longer requires a Barracks to be used
    - Bunker Drop range increased from 5 to 7
    - Added range indicator to the Bunker Drop ability
    - Added range indicator to the Deploy Spider Mines ability
    - Reduced Wraith ground attack cooldown from 1 to 0.85
    - Reduced Tal'darim Mothership base health from 850 to 800
    - Reduced Tal'darim Mothership base shields from 850 to 800
    - Oracles no longer passively detect but may once again use the revelation ability
    - Stealth Drive no longer applies to Oracles
    - Stealth Drive Cost reduced from 150|150 to 100|100
    - Stealth Drive research time reduced from 90 to 60
    - Added Advanced Energy Dispersion upgrade which provides Oracles with permanent cloaking
    - Increased Dehaka Spawn supply from 3 to 4
    - Dehaka Spawn are no longer considered heroic
    - Dehaka Spawn are now considered armored
    - Increased Hunterling supply from 3 to 4
    - Hunterlings are no longer considered heroic
    - The Drag ability can no longer stun hero units
    - The Hunterling's Leap ability can no longer stun hero units
    - The Drag ability can no longer stun frenzied units
    - The Hunterling's Leap ability can no longer stun frenzied units
    - Enemy Hercules transports with an empty cargo hold will no longer count towards clearing a wave
    - Reduced Sabotage effect duration from 30 to 15
    - Impostors will now sabotage more frequently
    - AI Sentinels will now correctly be able to reconstruct
    - AI Motherships will no longer use Thermal Lance
    - Cold Is The Void wave type moved to tier 2
    - Cold Is The Void will now also contain Annihilators
    - Cold Is The Void will now also contain Void Rays
    - Fixed a bug that caused more zealots to be spawned by the Fury Of The Firstborn wave type than intended
    - Slightly reduced the number of marines spawned by the Black Flag wave type
    - The "Cliff Jumpers" wave type will now contain fewer Hunterlings and Dehaka Spawn
    - The "Cliff Jumpers" wave type will now adjust the number of Hunterlings and Dehaka Spawn based on the wave count
    - Overall fewer Hunterlings are spawned by L2D, but they are more commonly encountered
    - Increased supply of Locusts spawned through the "Not Long For This World" wave type to 1
    - Reduced the likelihood of Guardian and Brood Lord spawns during the Bugtillery wave
    - Terrain tweaks to the Wildfire map
    - Fixed an issue where the capture zone of the western outpost was slightly offset on the Sleeping City map
    - Addressed an oversight that could cause colossi and similar ground-air-hybrid units to just take off in certain areas
    - Updated "Getting Started" guide
    - All hero units will now appear on the minimap as a team-colored star
    - Fixed units spawned by Void Rifts not having mouseover tips
    - Concussive Shells, Suppression Shells and Incapacitator Shells tooltips standardized
    - Ambushers now use Instigator voicelines rather than Stalker voicelines
    - Enforcers now use Xel'Naga Construct voicelines rather than Annihilator voicelines
    - Implemented portrait changes to unupgraded Deimos Vikings and Sovereign Battlecruisers
    - Implemented portrait changes to Blood Hunters, Avengers, Ambushers, Enforcers and Ascendants
    - Ursadons now actually use a unit icon rather than just a wireframe
    - Ursadon Matriarchs now actually use a unit icon rather than just a wireframe
    - HERC unit icon is now more vibrant and with blue team color
    - Raynor's Penetrator Round ability now uses one of the two vanilla icons
    - The Reaper's U238 Round upgrade now uses a different icon
    - The Call In The Cavalry ability now uses a different icon
    - Updated Blaze's final achievement icon
    - Updated Nova's final achievement icon